lineVertex.vs 280 B

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  1. #version 430
  2. layout (location = 0) in vec3 position;
  3. uniform mat4 proj;
  4. uniform mat4 view;
  5. uniform mat4 model;
  6. out vec3 varPosition;
  7. void main(void) {
  8. vec4 worldPos = view * model * vec4(position, 1.0);
  9. varPosition = worldPos.xyz;
  10. gl_Position = proj * worldPos;
  11. }