bwmap9.txt 1.8 KB

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  1. mapname = "Cave";
  2. numberofteams = 2;
  3. teamsize = 4;
  4. minplayers = 2;
  5. maxplayers = teamsize * numberofteams;
  6. gamesignloc = minigame.getSignLoc("bwmapsign9");
  7. gamesworld = world.getGames();
  8. lobbyspawnloc = loc.new(gamesworld, 870, 81, 974, -45, 0); //Lobbyspawn
  9. middleloc = loc.new(gamesworld, -2959, 67, 2016); //Middleloc und Radius zum Resetten der Items
  10. radius = 300;
  11. join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
  12. map.add(join_blocks, loc.new(gamesworld, 878, 82, 976), 0);
  13. map.add(join_blocks, loc.new(gamesworld, 870, 82, 981), 1);
  14. foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
  15. list.add(foot_bed_loc, loc.new(gamesworld, -3061, 147, 2013));
  16. list.add(foot_bed_loc, loc.new(gamesworld, -2857, 147, 2019));
  17. head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
  18. list.add(head_bed_loc, loc.new(gamesworld, -3060, 147, 2013));
  19. list.add(head_bed_loc, loc.new(gamesworld, -2858, 147, 2019));
  20. bed_facing = map.new(); //Map in welche Richtung das Bett schaut
  21. map.add(bed_facing, 0, "east");
  22. map.add(bed_facing, 1, "west");
  23. spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
  24. map.add(spawn_locs, 0, loc.new(gamesworld, -3061, 132, 2007, -90, 0));
  25. map.add(spawn_locs, 1, loc.new(gamesworld, -2857, 132, 2025, 90, 0));
  26. copper_locs = list.new();
  27. list.add(copper_locs, loc.new(gamesworld, -3014.5, 126, 2000.5));
  28. list.add(copper_locs, loc.new(gamesworld, -2902.5, 126, 2032.5));
  29. silver_locs = list.new();
  30. list.add(silver_locs, loc.new(gamesworld, -2968.5, 137, 1983.5));
  31. list.add(silver_locs, loc.new(gamesworld, -2948.5, 137, 2049.5));
  32. gold_locs = list.new();
  33. list.add(gold_locs, loc.new(gamesworld, -3081.5, 83, 2016.5));
  34. list.add(gold_locs, loc.new(gamesworld, -2835.5, 83, 2016.5));
  35. min_build_high = 32;