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- mapname = "Cave";
- numberofteams = 2;
- teamsize = 4;
- minplayers = 2;
- maxplayers = teamsize * numberofteams;
- gamesignloc = minigame.getSignLoc("bwmapsign9");
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 870, 81, 974, -45, 0); //Lobbyspawn
- middleloc = loc.new(gamesworld, -2959, 67, 2016); //Middleloc und Radius zum Resetten der Items
- radius = 300;
- join_blocks = map.new(); //Block-Locations, um einem Team zu joinen
- map.add(join_blocks, loc.new(gamesworld, 878, 82, 976), 0);
- map.add(join_blocks, loc.new(gamesworld, 870, 82, 981), 1);
- foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten
- list.add(foot_bed_loc, loc.new(gamesworld, -3061, 147, 2013));
- list.add(foot_bed_loc, loc.new(gamesworld, -2857, 147, 2019));
- head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten
- list.add(head_bed_loc, loc.new(gamesworld, -3060, 147, 2013));
- list.add(head_bed_loc, loc.new(gamesworld, -2858, 147, 2019));
- bed_facing = map.new(); //Map in welche Richtung das Bett schaut
- map.add(bed_facing, 0, "east");
- map.add(bed_facing, 1, "west");
- spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams
- map.add(spawn_locs, 0, loc.new(gamesworld, -3061, 132, 2007, -90, 0));
- map.add(spawn_locs, 1, loc.new(gamesworld, -2857, 132, 2025, 90, 0));
- copper_locs = list.new();
- list.add(copper_locs, loc.new(gamesworld, -3014.5, 126, 2000.5));
- list.add(copper_locs, loc.new(gamesworld, -2902.5, 126, 2032.5));
- silver_locs = list.new();
- list.add(silver_locs, loc.new(gamesworld, -2968.5, 137, 1983.5));
- list.add(silver_locs, loc.new(gamesworld, -2948.5, 137, 2049.5));
- gold_locs = list.new();
- list.add(gold_locs, loc.new(gamesworld, -3081.5, 83, 2016.5));
- list.add(gold_locs, loc.new(gamesworld, -2835.5, 83, 2016.5));
- min_build_high = 32;
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