mapname = "Cave"; numberofteams = 2; teamsize = 4; minplayers = 2; maxplayers = teamsize * numberofteams; gamesignloc = minigame.getSignLoc("bwmapsign9"); gamesworld = world.getGames(); lobbyspawnloc = loc.new(gamesworld, 870, 81, 974, -45, 0); //Lobbyspawn middleloc = loc.new(gamesworld, -2959, 67, 2016); //Middleloc und Radius zum Resetten der Items radius = 300; join_blocks = map.new(); //Block-Locations, um einem Team zu joinen map.add(join_blocks, loc.new(gamesworld, 878, 82, 976), 0); map.add(join_blocks, loc.new(gamesworld, 870, 82, 981), 1); foot_bed_loc = list.new(); //Liste aller Locs Fußteile der Betten list.add(foot_bed_loc, loc.new(gamesworld, -3061, 147, 2013)); list.add(foot_bed_loc, loc.new(gamesworld, -2857, 147, 2019)); head_bed_loc = list.new(); //Liste aller Locs Kopfteile der Betten list.add(head_bed_loc, loc.new(gamesworld, -3060, 147, 2013)); list.add(head_bed_loc, loc.new(gamesworld, -2858, 147, 2019)); bed_facing = map.new(); //Map in welche Richtung das Bett schaut map.add(bed_facing, 0, "east"); map.add(bed_facing, 1, "west"); spawn_locs = map.new(); //Liste der Spawnlocs der einzelnen Teams map.add(spawn_locs, 0, loc.new(gamesworld, -3061, 132, 2007, -90, 0)); map.add(spawn_locs, 1, loc.new(gamesworld, -2857, 132, 2025, 90, 0)); copper_locs = list.new(); list.add(copper_locs, loc.new(gamesworld, -3014.5, 126, 2000.5)); list.add(copper_locs, loc.new(gamesworld, -2902.5, 126, 2032.5)); silver_locs = list.new(); list.add(silver_locs, loc.new(gamesworld, -2968.5, 137, 1983.5)); list.add(silver_locs, loc.new(gamesworld, -2948.5, 137, 2049.5)); gold_locs = list.new(); list.add(gold_locs, loc.new(gamesworld, -3081.5, 83, 2016.5)); list.add(gold_locs, loc.new(gamesworld, -2835.5, 83, 2016.5)); min_build_high = 32;