parcour.txt 6.2 KB

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  1. gamename = "§6Parcour";
  2. maxplayers = 1;
  3. sign.started(gamesignloc);
  4. event.load("block_click");
  5. event.load("player_move");
  6. event.load("entity_damage");
  7. event.load("player_post_respawn");
  8. event.load("player_drop");
  9. event.load("player_quit");
  10. event.load("player_giveup");
  11. event.load("minigame_join");
  12. event.load("entity_click");
  13. event.load("block_break");
  14. event.load("block_place");
  15. sign_tag = block.getTag("minecraft:signs");
  16. tp_time = time.getMillis();
  17. minutes = 0;
  18. seconds = 0;
  19. jumpstage = 0;
  20. @wait
  21. wait();
  22. if(event == "entity_damage") {
  23. if(!isPlayer(entity)) {
  24. goto("wait");
  25. }
  26. player = entity;
  27. }
  28. if(player.hasMinigameId(player, script_id)) {
  29. ignoreGoto(event);
  30. }
  31. goto("wait");
  32. @minigame_join
  33. player_uuid = player.getUuid(player);
  34. for(i = 0; i < list.getSize(checkpoints); i++) {
  35. location1 = list.getIndex(checkpoints, i);
  36. location2 = loc.mod(location1, 1, 0.99, 1);
  37. event.addMoveData(location1, location2, -1, -1, player);
  38. }
  39. player.blockCommands(player);
  40. entity.teleport(player, list.getIndex(spawn_locs, jumpstage));
  41. player.clearInventory(player);
  42. player.giveItem(player, customitem.create("RETURN_RED", 1, "§fReset to start", null));
  43. record_time = ranking.getPoints(rankingtable, player.getId(player));
  44. overall_record = ranking.getPointsFromRank(rankingtable, 1, "ASC", null);
  45. player.setGamemode(player, "SURVIVAL");
  46. player.setFly(player, false);
  47. sb.add(player, 99, gamename);
  48. sb.add(player, 98, string.concat("Server Record: §e", string.number(math.roundDown(overall_record / 1000 / 60)), ":", string.number(math.round(overall_record / 1000 % 60)), ".", string.number(overall_record % 1000)));
  49. sb.add(player, 97, string.concat("Your Record: §e", string.number(math.roundDown(record_time / 1000 / 60)), ":", string.number(math.round(record_time / 1000 % 60)), ".", string.number(record_time % 1000)));
  50. sb.add(player, 96, string.concat("Checkpoints: §e", string.number(jumpstage), "/", string.number(list.getSize(checkpoints) - 1)));
  51. sb.add(player, 95, string.concat("§rTime: §e0:00"));
  52. sb.add(player, 94, sb.getSpacer());
  53. sgoto(2, "loop");
  54. starttime = time.getMillis();
  55. goto("wait");
  56. @player_drop
  57. cancel = true;
  58. item = item.entity.get(item_entity);
  59. living.setHand(player, item);
  60. goto("wait");
  61. @entity_click
  62. @block_break
  63. @block_place
  64. cancel = true;
  65. goto("wait");
  66. @player_post_respawn
  67. entity.teleport(player, list.getIndex(spawn_locs, jumpstage));
  68. goto("wait");
  69. @entity_damage
  70. damage_source_type = damage.getType(damage_source);
  71. cancel = true;
  72. if(damage_source_type == "hotFloor") {
  73. cancel = false;
  74. checkpoint.tp(player);
  75. }
  76. elseif(damage_source_type == "lava") {
  77. cancel = false;
  78. }
  79. elseif(damage_source_type == "outOfWorld") {
  80. checkpoint.tp(player);
  81. }
  82. elseif(damage_source_type == "fall") {
  83. if(jumpstage == 7) {
  84. checkpoint.tp(player);
  85. }
  86. }
  87. goto("wait");
  88. function checkpoint.tp(player) {
  89. now_time = time.getMillis();
  90. if(now_time - $tp_time < 1000) {
  91. return;
  92. }
  93. $tp_time = now_time;
  94. entity.teleport(player, list.getIndex($spawn_locs, $jumpstage));
  95. }
  96. @player_move
  97. player_loc = entity.getLocation(player);
  98. x = loc.getBlockX(player_loc);
  99. y = loc.getBlockY(player_loc);
  100. z = loc.getBlockZ(player_loc);
  101. loc = loc.new(gamesworld, x, y, z);
  102. index = list.getIndexOf(checkpoints, loc);
  103. if(index > jumpstage) {
  104. player.action(player, text.new("§aCheckpoint set"));
  105. time_ms = (time.getMillis() - starttime); //millisecons
  106. minutes = math.roundDown(time_ms / 1000 / 60);
  107. seconds = math.round(time_ms / 1000 % 60);
  108. ms = time_ms % 1000;
  109. if(seconds < 10) {
  110. time_string = string.concat(string.number(minutes), ":0", string.number(seconds), ".", string.number(ms));
  111. } else {
  112. time_string = string.concat(string.number(minutes), ":", string.number(seconds), ".", string.number(ms));
  113. }
  114. msg.prefix(player, gamename, string.concat("§r", string.number(index), ".Checkpoint erreicht §e", time_string));
  115. jumpstage = index;
  116. sb.add(player, 96, string.concat("Checkpoints: §e", string.number(jumpstage), "/", string.number(list.getSize(checkpoints) - 1)));
  117. if(jumpstage == list.getSize(checkpoints) - 1) {
  118. minigame.statsHeader(player, gamename, "§e");
  119. if(record_time == 0 || time_ms < record_time) {
  120. if(record_time != 0) {
  121. diff = record_time - time_ms;
  122. msg.string(player, " §e- §rBeat own record by §e", string.number(diff / 1000), "§e s");
  123. }
  124. record_time = time_ms;
  125. }
  126. ranking.setPoints(rankingtable, player.getId(player), record_time);
  127. rec_minutes = string.number(math.roundDown(record_time / 1000 / 60));
  128. rec_seconds = math.round(record_time / 1000 % 60);
  129. rec_ms = string.number(math.round(record_time % 1000));
  130. if(rec_seconds < 10) {
  131. rec_time_string = string.concat(rec_minutes, ":0", string.number(rec_seconds), ".", rec_ms);
  132. } else {
  133. rec_time_string = string.concat(rec_minutes, ":", string.number(rec_seconds), ".", rec_ms);
  134. }
  135. minigame.statsLine(player, "§e", "Time", string.concat(time_string, " min"));
  136. minigame.statsLine(player, "§e", "Record", string.concat(rec_time_string, " min"));
  137. //money.addBoost(player, math.round(-0.25 * (time_ms / 1000) + 60));
  138. goto("player_quit");
  139. }
  140. }
  141. goto("wait");
  142. @loop
  143. player = player.get(player_uuid);
  144. seconds++;
  145. if(seconds == 60) {
  146. minutes++;
  147. seconds = 0;
  148. }
  149. if(seconds < 10) {
  150. sb.add(player, 95, string.concat("Time: §e", string.number(minutes), ":0", string.number(seconds)));
  151. } else {
  152. sb.add(player, 95, string.concat("Time: §e", string.number(minutes), ":", string.number(seconds)));
  153. }
  154. player.setHunger(player, 20);
  155. player.setSaturation(player, 5);
  156. sgoto(20, "loop");
  157. goto("wait");
  158. @block_click
  159. item = living.getHand(player);
  160. if(customitem.isRedReturn(item)) {
  161. entity.teleport(player, list.getIndex(spawn_locs, 0));
  162. for(i = 0; i <= jumpstage; i++) {
  163. location1 = list.getIndex(checkpoints, i);
  164. location2 = loc.mod(location1, 1, 0.99, 1);
  165. event.addMoveData(location1, location2, -1, -1, player);
  166. }
  167. minutes = 0;
  168. seconds = 0;
  169. jumpstage = 0;
  170. living.setHealth(player, 20);
  171. entity.setBurning(player, 0);
  172. sb.add(player, 96, string.concat("Checkpoints: §e", string.number(jumpstage), "/", string.number(list.getSize(checkpoints) - 1)));
  173. sb.add(player, 95, string.concat("§rTime: §e0:00"));
  174. starttime = time.getMillis();
  175. }
  176. goto("wait");
  177. @player_quit
  178. @player_giveup
  179. player.unblockCommands(player);
  180. script = script.getFromId(script_id);
  181. minigame.kickPlayer(script, player);
  182. minigame.term(script, gamesignloc);
  183. term();