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- sign.started(gamesignloc);
- event.load("player_move");
- event.load("entity_damage");
- event.load("player_quit");
- event.load("player_giveup");
- event.load("minigame_join");
- event.load("block_break");
- gamename = "§aPortal";
- maxplayers = 1;
- //----------------------------------------------------
- @wait
- wait();
- if(event == "entity_damage") {
- if(!isPlayer(entity)) {
- goto("wait");
- }
- player = entity;
- }
- if(!player.hasMinigameId(player, script_id)) {
- goto("wait");
- }
- if(event == "minigame_join"){
- player.clearInventory(player);
- entity.teleport(player, Start_Pos);
- }
- if(event == "player_move"){
- move_type = map.getOrDefault(id_effects, id, "none");
- if(move_type == "speed_gel"){
- gel.speed(player);
- }
- elseif(move_type == "jump_gel"){
- gel.jump(player);
- }
- elseif(move_type == "portal"){
- portal.enter(player, id);
- }
- elseif(move_type == "end"){
- game_stop("You did it!");
- }
- }
- if(event == "block_break"){
- cancel = true;
- goto("wait");
- }
- if(event == "entity_damage") {
- cancel = true;
- goto("wait");
- }
- if(event == "player_quit"){
- game_stop(null);
- }
- if(event == "player_giveup"){
- game_stop("You have left the game");
- }
- goto("wait");
- //----------------------------------------------------
- function gel.speed(player){
- living.addEffect(player,"SPEED",5,3,true);
- }
- function gel.jump(player){
- if(!player.isSneaking(player)){
- motion = entity.getMotion(player);
- look = entity.getLook(player);
-
- x = motion[0]+look[0]/3;
- y = 1.01;
- z = motion[2]+look[2]/3;
- entity.setMotion(player, x, y, z);
- }
- }
- function portal.create(to_loc, mid_loc, Direction_in, Direction_out){
- array = array.new(4);
- array[0] = Direction_in;//east // south
- array[1] = Direction_out;//east -> +X, west -> -X, south -> +Z, north -> -Z
- array[2] = to_loc;
- array[3] = mid_loc;
- return array;
- }
- function portal.enter(player, id){
- array = map.get($portals, id);
- Direction_in = array[0];
- Direction_out = array[1];
- to_loc = array[2];
- mid_loc = array[3];
-
- player_loc = entity.getLocation(player);
- player_yaw = loc.getYaw(player_loc);
-
- if(Direction_in == "east"){
- player_X = loc.getX(player_loc);
- mid_X = loc.getX(mid_loc);
- dif = mid_X - player_X;
- rel_yaw = player_yaw+90;
- }
- elseif(Direction_in == "south"){
- player_Z = loc.getZ(player_loc);
- mid_Z = loc.getZ(mid_loc);
- dif = mid_Z - player_Z;
- rel_yaw = player_yaw;
- }
- if(Direction_out == "east"){
- tp_loc = loc.mod(to_loc, 2*dif, 0, 0);
- rel_yaw += -90;
- }
- elseif(Direction_out == "south"){
- tp_loc = loc.mod(to_loc, 0, 0, 2*dif);
- }
- elseif(Direction_out == "west"){
- tp_loc = loc.mod(to_loc, -2*dif, 0, 0);
- rel_yaw += 90;
- }
- elseif(Direction_out == "north"){
- tp_loc = loc.mod(to_loc, 0, 0, -2*dif);
- rel_yaw += 180;
- }
- if(rel_yaw > 180){
- rel_yaw -= 360;
- }elseif(rel_yaw <= -180){
- rel_yaw += 360;
- }
- loc.setYaw(tp_loc, rel_yaw);
- loc.setPitch(tp_loc, loc.getPitch(player_loc));
- entity.teleport(player, tp_loc);
- }
- function game_stop(message){
- if(message != null){
- msg.prefix($player, $gamename, message);
- }
- script = script.getFromId($script_id);
- minigame.kickPlayer(script, $player);
- minigame.term(script, $gamesignloc);
- term();
- }
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