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- gamesignloc = minigame.getSignLoc("buttonssign2");
- gamesworld = world.getGames();
- spawn_loc = loc.new(gamesworld, 4000.5, 101, -1001.5, 0.0001, 0.0001);
- mapname = "Wooden Theatre";
- origin_material = material.get("minecraft:oak_planks");
- mark_material = material.get("minecraft:spruce_planks");
- maxplayers = 1;
- buttons = list.new();
- list.add(buttons, loc.new(gamesworld, 4001, 103, -996));
- list.add(buttons, loc.new(gamesworld, 4000, 103, -996));
- list.add(buttons, loc.new(gamesworld, 3999, 103, -996));
- list.add(buttons, loc.new(gamesworld, 4001, 102, -996));
- list.add(buttons, loc.new(gamesworld, 4000, 102, -996));
- list.add(buttons, loc.new(gamesworld, 3999, 102, -996));
- list.add(buttons, loc.new(gamesworld, 4001, 101, -996));
- list.add(buttons, loc.new(gamesworld, 4000, 101, -996));
- list.add(buttons, loc.new(gamesworld, 3999, 101, -996));
- /*
- norden 1 // -z
- osten -1 // +x
- süden -1 // +z
- westen 1 // -x
- */
- //In welche Richtung schauen die Knöpfe?
- direction = "z"; //x oder z
- number = 1; //-1 oder 1
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