gamesignloc = minigame.getSignLoc("buttonssign2"); gamesworld = world.getGames(); spawn_loc = loc.new(gamesworld, 4000.5, 101, -1001.5, 0.0001, 0.0001); mapname = "Wooden Theatre"; origin_material = material.get("minecraft:oak_planks"); mark_material = material.get("minecraft:spruce_planks"); maxplayers = 1; buttons = list.new(); list.add(buttons, loc.new(gamesworld, 4001, 103, -996)); list.add(buttons, loc.new(gamesworld, 4000, 103, -996)); list.add(buttons, loc.new(gamesworld, 3999, 103, -996)); list.add(buttons, loc.new(gamesworld, 4001, 102, -996)); list.add(buttons, loc.new(gamesworld, 4000, 102, -996)); list.add(buttons, loc.new(gamesworld, 3999, 102, -996)); list.add(buttons, loc.new(gamesworld, 4001, 101, -996)); list.add(buttons, loc.new(gamesworld, 4000, 101, -996)); list.add(buttons, loc.new(gamesworld, 3999, 101, -996)); /* norden 1 // -z osten -1 // +x süden -1 // +z westen 1 // -x */ //In welche Richtung schauen die Knöpfe? direction = "z"; //x oder z number = 1; //-1 oder 1