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- maxplayers = 6;
- minplayers = 3;
- mapname = "Egypt";
- gamesworld = world.getGames();
- lobbyspawnloc = loc.new(gamesworld, 945.5, 87, 973.5);
- gamesignloc = minigame.getSignLoc("hideandseeksign1");
- radius = 150;
- middleloc = loc.new(gamesworld, 4000, 100, 2000);
- seeker_amount = 2;
- dia_block = block.get(loc.new(gamesworld, 4000, 96, 2000));
- escaper_spawn_loc = loc.new(gamesworld, 4000, 100, 1992, 0.0001, 0.0001);
- seeker_spawn_loc = loc.new(gamesworld, 4000, 100, 2008, 180, 0.0001);
- slowtime = 200; //Zeit in Ticks, wie lange Seeker slowness haben
- allowed_breaks = set.new();
- set.add(allowed_breaks, material.get("minecraft:cut_sandstone"));
- set.add(allowed_breaks, material.get("minecraft:sandstone"));
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