maxplayers = 6; minplayers = 3; mapname = "Egypt"; gamesworld = world.getGames(); lobbyspawnloc = loc.new(gamesworld, 945.5, 87, 973.5); gamesignloc = minigame.getSignLoc("hideandseeksign1"); radius = 150; middleloc = loc.new(gamesworld, 4000, 100, 2000); seeker_amount = 2; dia_block = block.get(loc.new(gamesworld, 4000, 96, 2000)); escaper_spawn_loc = loc.new(gamesworld, 4000, 100, 1992, 0.0001, 0.0001); seeker_spawn_loc = loc.new(gamesworld, 4000, 100, 2008, 180, 0.0001); slowtime = 200; //Zeit in Ticks, wie lange Seeker slowness haben allowed_breaks = set.new(); set.add(allowed_breaks, material.get("minecraft:cut_sandstone")); set.add(allowed_breaks, material.get("minecraft:sandstone"));