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@@ -1,21 +1,15 @@
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#define _XOPEN_SOURCE_EXTENDED
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-#include <curses.h>
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#include <locale.h>
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-#include <ncursesw/curses.h>
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+#include <ncurses.h>
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#include <stdio.h>
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#include <stdlib.h>
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-#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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-#include <wchar.h>
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-static const wchar_t moving = L'\u2592';
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-static const wchar_t still = L'\u2593';
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-static const wchar_t wall = L'\u2588';
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-static const wchar_t empty = L' ';
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+typedef enum { MOVING, STILL, EMPTY, WALL } FieldState;
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-static wchar_t** fields;
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+static FieldState** fields;
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static int width;
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static int height;
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@@ -27,10 +21,9 @@ static void (*rotateFunction)(void);
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static uint32_t seed = 0;
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static void initRandom(void) {
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- struct timeval time;
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- struct timezone zone = {.tz_dsttime = 0, .tz_minuteswest = 0};
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- gettimeofday(&time, &zone);
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- seed = (uint32_t)time.tv_usec;
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+ struct timespec time;
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+ timespec_get(&time, TIME_UTC);
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+ seed = (uint32_t)time.tv_nsec;
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}
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static int nextRandom(int max) {
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@@ -40,39 +33,36 @@ static int nextRandom(int max) {
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}
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static void initGamefield(int w, int h) {
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- width = w + 3;
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- height = h + 2;
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+ width = w;
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+ height = h;
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- fields = (wchar_t**)malloc(sizeof(wchar_t*) * (size_t)height);
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+ fields = (FieldState**)malloc(sizeof(FieldState*) * (size_t)height);
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for(int y = 0; y < height; y++) {
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- fields[y] = (wchar_t*)malloc(sizeof(wchar_t) * (size_t)width);
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+ fields[y] = (FieldState*)malloc(sizeof(FieldState) * (size_t)width);
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for(int x = 0; x < width; x++) {
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- fields[y][x] = empty;
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+ fields[y][x] = EMPTY;
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}
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- fields[y][width - 1] = '\0';
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- }
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-
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- for(int y = 0; y < height; y++) {
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- fields[y][0] = wall;
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- fields[y][width - 2] = wall;
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- }
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-
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- for(int x = 0; x < width - 1; x++) {
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- fields[0][x] = wall;
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- fields[height - 1][x] = wall;
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}
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}
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static void printGamefield(void) {
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- wchar_t* line = malloc(sizeof(wchar_t) * (size_t)width * 2);
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+ static const char* MAP[] = {"\u2592", "\u2593", " "};
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+ static const char* wall = "\u2588";
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+
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+ for(int x = 0; x < width * 2 + 4; x++) {
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+ mvaddstr(0, x, wall);
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+ mvaddstr(height + 1, x, wall);
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+ }
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for(int y = 0; y < height; y++) {
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+ mvaddstr(y + 1, 0, wall);
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+ addstr(wall);
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for(int x = 0; x < width; x++) {
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- line[x * 2] = fields[y][x];
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- line[x * 2 + 1] = fields[y][x];
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+ addstr(MAP[fields[y][x]]);
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+ addstr(MAP[fields[y][x]]);
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}
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- mvaddwstr(y, 0, line);
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+ addstr(wall);
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+ addstr(wall);
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}
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- free(line);
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}
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static void deleteGamefield(void) {
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@@ -82,22 +72,22 @@ static void deleteGamefield(void) {
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free(fields);
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}
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-static void setField(int x, int y, wchar_t c) {
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- if(x >= 0 && y >= 0 && x < width - 3 && y < height - 2) {
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- fields[y + 1][x + 1] = c;
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+static void setField(int x, int y, FieldState state) {
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+ if(x >= 0 && y >= 0 && x < width && y < height) {
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+ fields[y][x] = state;
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}
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}
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-static wchar_t getField(int x, int y) {
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- if(x >= 0 && y >= 0 && x < width - 3 && y < height - 2) {
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- return fields[y + 1][x + 1];
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+static FieldState getField(int x, int y) {
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+ if(x >= 0 && y >= 0 && x < width && y < height) {
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+ return fields[y][x];
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}
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- return 0;
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+ return WALL;
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}
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static int canMove(int x, int y) {
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- wchar_t t = getField(x, y);
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- return t == empty || t == moving;
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+ FieldState t = getField(x, y);
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+ return t == EMPTY || t == MOVING;
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}
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static void rotate33(void) {
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@@ -111,12 +101,12 @@ static void rotate33(void) {
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}
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], empty);
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+ setField(movingObject[i], movingObject[i + 1], EMPTY);
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movingObject[i] = data[i];
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movingObject[i + 1] = data[i + 1];
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}
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], moving);
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+ setField(movingObject[i], movingObject[i + 1], MOVING);
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}
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}
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@@ -131,12 +121,12 @@ static void rotate41(void) {
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}
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], empty);
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+ setField(movingObject[i], movingObject[i + 1], EMPTY);
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movingObject[i] = data[i];
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movingObject[i + 1] = data[i + 1];
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}
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], moving);
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+ setField(movingObject[i], movingObject[i + 1], MOVING);
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}
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}
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@@ -253,7 +243,7 @@ static void spawnObject(int x, int y) {
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}
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], moving);
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+ setField(movingObject[i], movingObject[i + 1], MOVING);
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}
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}
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@@ -267,25 +257,25 @@ static int moveObject(int x, int y) {
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objectX += x;
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objectY += y;
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], empty);
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+ setField(movingObject[i], movingObject[i + 1], EMPTY);
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movingObject[i] += x;
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movingObject[i + 1] += y;
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}
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], moving);
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+ setField(movingObject[i], movingObject[i + 1], MOVING);
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}
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return 1;
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}
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static void removeRows(void) {
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- for(int y = 0; y < height - 2; y++) {
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+ for(int y = 0; y < height; y++) {
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int remove = 1;
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- for(int x = 0; x < width - 3; x++) {
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- remove = remove && getField(x, y) == still;
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+ for(int x = 0; x < width; x++) {
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+ remove = remove && getField(x, y) == STILL;
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}
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if(remove) {
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for(int ry = y; ry > 0; ry--) {
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- for(int rx = 0; rx < width - 3; rx++) {
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+ for(int rx = 0; rx < width; rx++) {
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setField(rx, ry, getField(rx, ry - 1));
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}
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}
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@@ -296,7 +286,7 @@ static void removeRows(void) {
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static void onObjectFall(void) {
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if(!moveObject(0, 1)) {
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for(int i = 0; i < 8; i += 2) {
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- setField(movingObject[i], movingObject[i + 1], still);
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+ setField(movingObject[i], movingObject[i + 1], STILL);
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}
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removeRows();
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spawnObject(0, 0);
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