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Replace wide characters

Kajetan Johannes Hammerle há 1 mês atrás
pai
commit
9ad0fabe54
1 ficheiros alterados com 45 adições e 55 exclusões
  1. 45 55
      Main.c

+ 45 - 55
Main.c

@@ -1,21 +1,15 @@
 #define _XOPEN_SOURCE_EXTENDED
 
-#include <curses.h>
 #include <locale.h>
-#include <ncursesw/curses.h>
+#include <ncurses.h>
 #include <stdio.h>
 #include <stdlib.h>
-#include <sys/time.h>
 #include <time.h>
 #include <unistd.h>
-#include <wchar.h>
 
-static const wchar_t moving = L'\u2592';
-static const wchar_t still = L'\u2593';
-static const wchar_t wall = L'\u2588';
-static const wchar_t empty = L' ';
+typedef enum { MOVING, STILL, EMPTY, WALL } FieldState;
 
-static wchar_t** fields;
+static FieldState** fields;
 static int width;
 static int height;
 
@@ -27,10 +21,9 @@ static void (*rotateFunction)(void);
 static uint32_t seed = 0;
 
 static void initRandom(void) {
-    struct timeval time;
-    struct timezone zone = {.tz_dsttime = 0, .tz_minuteswest = 0};
-    gettimeofday(&time, &zone);
-    seed = (uint32_t)time.tv_usec;
+    struct timespec time;
+    timespec_get(&time, TIME_UTC);
+    seed = (uint32_t)time.tv_nsec;
 }
 
 static int nextRandom(int max) {
@@ -40,39 +33,36 @@ static int nextRandom(int max) {
 }
 
 static void initGamefield(int w, int h) {
-    width = w + 3;
-    height = h + 2;
+    width = w;
+    height = h;
 
-    fields = (wchar_t**)malloc(sizeof(wchar_t*) * (size_t)height);
+    fields = (FieldState**)malloc(sizeof(FieldState*) * (size_t)height);
     for(int y = 0; y < height; y++) {
-        fields[y] = (wchar_t*)malloc(sizeof(wchar_t) * (size_t)width);
+        fields[y] = (FieldState*)malloc(sizeof(FieldState) * (size_t)width);
         for(int x = 0; x < width; x++) {
-            fields[y][x] = empty;
+            fields[y][x] = EMPTY;
         }
-        fields[y][width - 1] = '\0';
-    }
-
-    for(int y = 0; y < height; y++) {
-        fields[y][0] = wall;
-        fields[y][width - 2] = wall;
-    }
-
-    for(int x = 0; x < width - 1; x++) {
-        fields[0][x] = wall;
-        fields[height - 1][x] = wall;
     }
 }
 
 static void printGamefield(void) {
-    wchar_t* line = malloc(sizeof(wchar_t) * (size_t)width * 2);
+    static const char* MAP[] = {"\u2592", "\u2593", " "};
+    static const char* wall = "\u2588";
+
+    for(int x = 0; x < width * 2 + 4; x++) {
+        mvaddstr(0, x, wall);
+        mvaddstr(height + 1, x, wall);
+    }
     for(int y = 0; y < height; y++) {
+        mvaddstr(y + 1, 0, wall);
+        addstr(wall);
         for(int x = 0; x < width; x++) {
-            line[x * 2] = fields[y][x];
-            line[x * 2 + 1] = fields[y][x];
+            addstr(MAP[fields[y][x]]);
+            addstr(MAP[fields[y][x]]);
         }
-        mvaddwstr(y, 0, line);
+        addstr(wall);
+        addstr(wall);
     }
-    free(line);
 }
 
 static void deleteGamefield(void) {
@@ -82,22 +72,22 @@ static void deleteGamefield(void) {
     free(fields);
 }
 
-static void setField(int x, int y, wchar_t c) {
-    if(x >= 0 && y >= 0 && x < width - 3 && y < height - 2) {
-        fields[y + 1][x + 1] = c;
+static void setField(int x, int y, FieldState state) {
+    if(x >= 0 && y >= 0 && x < width && y < height) {
+        fields[y][x] = state;
     }
 }
 
-static wchar_t getField(int x, int y) {
-    if(x >= 0 && y >= 0 && x < width - 3 && y < height - 2) {
-        return fields[y + 1][x + 1];
+static FieldState getField(int x, int y) {
+    if(x >= 0 && y >= 0 && x < width && y < height) {
+        return fields[y][x];
     }
-    return 0;
+    return WALL;
 }
 
 static int canMove(int x, int y) {
-    wchar_t t = getField(x, y);
-    return t == empty || t == moving;
+    FieldState t = getField(x, y);
+    return t == EMPTY || t == MOVING;
 }
 
 static void rotate33(void) {
@@ -111,12 +101,12 @@ static void rotate33(void) {
     }
 
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], empty);
+        setField(movingObject[i], movingObject[i + 1], EMPTY);
         movingObject[i] = data[i];
         movingObject[i + 1] = data[i + 1];
     }
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], moving);
+        setField(movingObject[i], movingObject[i + 1], MOVING);
     }
 }
 
@@ -131,12 +121,12 @@ static void rotate41(void) {
     }
 
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], empty);
+        setField(movingObject[i], movingObject[i + 1], EMPTY);
         movingObject[i] = data[i];
         movingObject[i + 1] = data[i + 1];
     }
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], moving);
+        setField(movingObject[i], movingObject[i + 1], MOVING);
     }
 }
 
@@ -253,7 +243,7 @@ static void spawnObject(int x, int y) {
     }
 
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], moving);
+        setField(movingObject[i], movingObject[i + 1], MOVING);
     }
 }
 
@@ -267,25 +257,25 @@ static int moveObject(int x, int y) {
     objectX += x;
     objectY += y;
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], empty);
+        setField(movingObject[i], movingObject[i + 1], EMPTY);
         movingObject[i] += x;
         movingObject[i + 1] += y;
     }
     for(int i = 0; i < 8; i += 2) {
-        setField(movingObject[i], movingObject[i + 1], moving);
+        setField(movingObject[i], movingObject[i + 1], MOVING);
     }
     return 1;
 }
 
 static void removeRows(void) {
-    for(int y = 0; y < height - 2; y++) {
+    for(int y = 0; y < height; y++) {
         int remove = 1;
-        for(int x = 0; x < width - 3; x++) {
-            remove = remove && getField(x, y) == still;
+        for(int x = 0; x < width; x++) {
+            remove = remove && getField(x, y) == STILL;
         }
         if(remove) {
             for(int ry = y; ry > 0; ry--) {
-                for(int rx = 0; rx < width - 3; rx++) {
+                for(int rx = 0; rx < width; rx++) {
                     setField(rx, ry, getField(rx, ry - 1));
                 }
             }
@@ -296,7 +286,7 @@ static void removeRows(void) {
 static void onObjectFall(void) {
     if(!moveObject(0, 1)) {
         for(int i = 0; i < 8; i += 2) {
-            setField(movingObject[i], movingObject[i + 1], still);
+            setField(movingObject[i], movingObject[i + 1], STILL);
         }
         removeRows();
         spawnObject(0, 0);