Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up %!s(int64=5) %!d(string=hai) anos
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ai a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up %!s(int64=5) %!d(string=hai) anos
animator a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up %!s(int64=5) %!d(string=hai) anos
DefaultEnergy.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos
DefaultHealth.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos
DefaultMovement.java a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up %!s(int64=5) %!d(string=hai) anos
Energy.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos
Health.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos
IDeath.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos
ItemCollector.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos
Movement.java a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up %!s(int64=5) %!d(string=hai) anos
NoHealth.java a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up %!s(int64=5) %!d(string=hai) anos
StoneMovement.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering %!s(int64=5) %!d(string=hai) anos