.. |
ai
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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%!s(int64=5) %!d(string=hai) anos |
animator
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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%!s(int64=5) %!d(string=hai) anos |
DefaultEnergy.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=5) %!d(string=hai) anos |
DefaultHealth.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=5) %!d(string=hai) anos |
DefaultMovement.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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%!s(int64=5) %!d(string=hai) anos |
Energy.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=5) %!d(string=hai) anos |
Health.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=5) %!d(string=hai) anos |
IDeath.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=5) %!d(string=hai) anos |
ItemCollector.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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%!s(int64=5) %!d(string=hai) anos |
Movement.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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%!s(int64=5) %!d(string=hai) anos |
NoHealth.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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%!s(int64=5) %!d(string=hai) anos |
StoneMovement.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
%!s(int64=5) %!d(string=hai) anos |