Commit History

Author SHA1 Message Date
  Kajetan Johannes Hammerle bdaf745fe5 soul bottle and time highscore is saved, highscore is shown in level screen 6 years ago
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation 6 years ago
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 6 years ago
  Kajetan Johannes Hammerle 199a361976 fixed sound bug, audio stream converting to supported format, updated sounds, turning sound on and off works 6 years ago
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 6 years ago
  Kajetan Johannes Hammerle 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings 6 years ago
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests 6 years ago
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring 6 years ago
  Kajetan Johannes Hammerle ec952b354d starting of class to component pattern (EntityController, EntityAnimator), basic AIs 6 years ago
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 years ago
  Kajetan Johannes Hammerle 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy 6 years ago
  Kajetan Johannes Hammerle d3dfe3c45b minor changes 6 years ago
  Kajetan Johannes Hammerle 03affbd14b id fixes 6 years ago
  Kajetan Johannes Hammerle 48ecda69a6 asynchronous sound playing to prevent lag spikes 6 years ago
  Kajetan Johannes Hammerle 996ac768b2 bug fixes, added no sound mode 6 years ago
  Kajetan Johannes Hammerle 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns 6 years ago
  Kajetan Johannes Hammerle 9733966651 new blocks, jump animation, sound experiments 6 years ago
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface 6 years ago
  Kajetan Johannes Hammerle 4ad207b545 added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig 7 years ago
  Kajetan Johannes Hammerle 1ec3d181cf added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level) 7 years ago
  Kajetan Johannes Hammerle 2dd61b32d4 added experimental animations for entities 7 years ago
  Kajetan Johannes Hammerle e37b3c8cfa additions to the collision system(modified method), tile and entity collision, test tiles 7 years ago
  Kajetan Johannes Hammerle e5f2711c4c refactored complete renderer, better design, render interface 7 years ago
  Kajetan Johannes Hammerle 5f5cf95a6d init 7 years ago