Kajetan Johannes Hammerle
|
bdaf745fe5
soul bottle and time highscore is saved, highscore is shown in level screen
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
602e9cd5d3
fog, preRender and postRender function for tiles, global alpha regulation in renderer
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
199a361976
fixed sound bug, audio stream converting to supported format, updated sounds, turning sound on and off works
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
8ce530f903
new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
d3dfe3c45b
minor changes
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
03affbd14b
id fixes
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
48ecda69a6
asynchronous sound playing to prevent lag spikes
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
996ac768b2
bug fixes, added no sound mode
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
9733966651
new blocks, jump animation, sound experiments
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
4ad207b545
added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
1ec3d181cf
added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level)
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
2dd61b32d4
added experimental animations for entities
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
e37b3c8cfa
additions to the collision system(modified method), tile and entity collision, test tiles
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
e5f2711c4c
refactored complete renderer, better design, render interface
|
7 tahun lalu |
Kajetan Johannes Hammerle
|
5f5cf95a6d
init
|
7 tahun lalu |