Kajetan Johannes Hammerle 7 년 전
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03affbd14b
2개의 변경된 파일7개의 추가작업 그리고 9개의 파일을 삭제
  1. 6 6
      src/me/hammerle/supersnuvi/gamelogic/StateRenderer.java
  2. 1 3
      src/me/hammerle/supersnuvi/rendering/GameRenderer.java

+ 6 - 6
src/me/hammerle/supersnuvi/gamelogic/StateRenderer.java

@@ -64,13 +64,13 @@ public class StateRenderer
         
         // grass
         registeredTiles.put(20, new BaseBoxTile("grass/grass4"));
-        registeredTiles.put(21, new BaseBoxTile("grass/grass7"));
+        registeredTiles.put(21, new BaseBoxTile("grass/grass9"));
         registeredTiles.put(22, new BaseBoxTile("grass/grass8"));
-        registeredTiles.put(23, new BaseBoxTile("grass/grass9"));
-        registeredTiles.put(28, new BaseBoxTile("grass/grass10"));
-        registeredTiles.put(29, new BaseBoxTile("grass/grass14"));
-        registeredTiles.put(30, new BaseBoxTile("grass/grass15"));
-        registeredTiles.put(31, new BaseBoxTile("grass/grass16"));
+        registeredTiles.put(23, new BaseBoxTile("grass/grass10"));
+        registeredTiles.put(28, new BaseBoxTile("grass/grass7"));
+        registeredTiles.put(29, new BaseBoxTile("grass/grass15"));
+        registeredTiles.put(30, new BaseBoxTile("grass/grass16"));
+        registeredTiles.put(31, new BaseBoxTile("grass/grass14"));
         
         // bottled soul
         registeredTiles.put(BottledSoulTile.ID, new BottledSoulTile());

+ 1 - 3
src/me/hammerle/supersnuvi/rendering/GameRenderer.java

@@ -101,10 +101,8 @@ public class GameRenderer extends AnimationTimer implements IGameRenderer
         
         if(timingSum >= 15900000)
         {
-            timingSum = 0;
-            keys.tick();
-
             timingSum = System.nanoTime();
+            keys.tick();
             
             prepareRendering();