mesinger
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678af4f056
levelgraph implemented with jgrapht lib, parsing graph from level data working
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5 年 前 |
mesinger
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eea9cea42e
generate graph from coordinates
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5 年 前 |
mesinger
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0dd5ef9ca8
add directions to graph edge
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5 年 前 |
mesinger
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6ff7ed177e
interfaces for graphs
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5 年 前 |
mesinger
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7f0f586dec
parsing correct coordinates for the graph
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5 年 前 |
mesinger
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607c933cc5
parse collision tile coordinates from level data
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5 年 前 |
mesinger
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7c988fdccc
updated gitignore for intellij
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5 年 前 |
mesinger
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356c5851cb
deleted test a
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5 年 前 |
mesinger
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936acb6ecf
test a
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5 年 前 |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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5 年 前 |
Kajetan Johannes Hammerle
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12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
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5 年 前 |
Kajetan Johannes Hammerle
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f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
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5 年 前 |
Kajetan Johannes Hammerle
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521bf0f31d
sound system rewritten, sound tests on windows and linux
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5 年 前 |
Kajetan Johannes Hammerle
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6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
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6 年 前 |
Kajetan Johannes Hammerle
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4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
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6 年 前 |
Kajetan Johannes Hammerle
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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6 年 前 |
Kajetan Johannes Hammerle
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6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
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6 年 前 |
Kajetan Johannes Hammerle
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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6 年 前 |
Kajetan Johannes Hammerle
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3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
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6 年 前 |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 年 前 |
Kajetan Johannes Hammerle
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09e3b5139a
start of open gl port, menu works, levels outstanding
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6 年 前 |
Kajetan Johannes Hammerle
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4a14734b0f
gravefully sound failing, bugfixes
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6 年 前 |
Kajetan Johannes Hammerle
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f508a4dafc
removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix
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6 年 前 |
Kajetan Johannes Hammerle
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f9176faf74
removed debugging stuff, added entity spawn ids
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6 年 前 |
Kajetan Johannes Hammerle
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38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
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6 年 前 |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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6 年 前 |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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6 年 前 |
Kajetan Johannes Hammerle
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bdaf745fe5
soul bottle and time highscore is saved, highscore is shown in level screen
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6 年 前 |
Kajetan Johannes Hammerle
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44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
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6 年 前 |
Kajetan Johannes Hammerle
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602e9cd5d3
fog, preRender and postRender function for tiles, global alpha regulation in renderer
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6 年 前 |