Commit történet

Szerző SHA1 Üzenet Dátum
  mesinger 678af4f056 levelgraph implemented with jgrapht lib, parsing graph from level data working 5 éve
  mesinger eea9cea42e generate graph from coordinates 5 éve
  mesinger 0dd5ef9ca8 add directions to graph edge 5 éve
  mesinger 6ff7ed177e interfaces for graphs 5 éve
  mesinger 7f0f586dec parsing correct coordinates for the graph 5 éve
  mesinger 607c933cc5 parse collision tile coordinates from level data 5 éve
  mesinger 7c988fdccc updated gitignore for intellij 5 éve
  mesinger 356c5851cb deleted test a 5 éve
  mesinger 936acb6ecf test a 5 éve
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 éve
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 éve
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 éve
  Kajetan Johannes Hammerle 521bf0f31d sound system rewritten, sound tests on windows and linux 5 éve
  Kajetan Johannes Hammerle 6f1cce6686 run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks 6 éve
  Kajetan Johannes Hammerle 4de0336dd0 energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones 6 éve
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 6 éve
  Kajetan Johannes Hammerle 6a07252484 hero death animation, hero respawn on death, color overlay when healed or damaged 6 éve
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 6 éve
  Kajetan Johannes Hammerle 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 6 éve
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 6 éve
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 6 éve
  Kajetan Johannes Hammerle 4a14734b0f gravefully sound failing, bugfixes 6 éve
  Kajetan Johannes Hammerle f508a4dafc removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix 6 éve
  Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids 6 éve
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 éve
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 éve
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) 6 éve
  Kajetan Johannes Hammerle bdaf745fe5 soul bottle and time highscore is saved, highscore is shown in level screen 6 éve
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation 6 éve
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 6 éve