Historique des commits

Auteur SHA1 Message Date
  Kajetan Johannes Hammerle d17909cc24 removed collision boxes / lines, refactoring, platform physics work il y a 5 ans
  Kajetan Johannes Hammerle 0252c11b6d refactoring, preparation for collision / physic update, collision moved il y a 5 ans
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns il y a 5 ans
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies il y a 5 ans
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface il y a 5 ans
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) il y a 5 ans
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering il y a 5 ans
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring il y a 6 ans
  Kajetan Johannes Hammerle 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns il y a 6 ans
  Kajetan Johannes Hammerle 9733966651 new blocks, jump animation, sound experiments il y a 6 ans
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface il y a 6 ans