Kajetan Johannes Hammerle
|
d17909cc24
removed collision boxes / lines, refactoring, platform physics work
|
5 years ago |
Kajetan Johannes Hammerle
|
0252c11b6d
refactoring, preparation for collision / physic update, collision moved
|
5 years ago |
Kajetan Johannes Hammerle
|
0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
|
5 years ago |
Kajetan Johannes Hammerle
|
ef28b70cb0
added dependencies
|
5 years ago |
Kajetan Johannes Hammerle
|
12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
|
5 years ago |
Kajetan Johannes Hammerle
|
f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
|
5 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
5 years ago |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
6 years ago |
Kajetan Johannes Hammerle
|
21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
|
6 years ago |
Kajetan Johannes Hammerle
|
9733966651
new blocks, jump animation, sound experiments
|
6 years ago |
Kajetan Johannes Hammerle
|
c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
|
6 years ago |