Commit History

Autor SHA1 Mensaxe Data
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle bdaf745fe5 soul bottle and time highscore is saved, highscore is shown in level screen %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 199a361976 fixed sound bug, audio stream converting to supported format, updated sounds, turning sound on and off works %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 03affbd14b id fixes %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 48ecda69a6 asynchronous sound playing to prevent lag spikes %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 996ac768b2 bug fixes, added no sound mode %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9733966651 new blocks, jump animation, sound experiments %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4ad207b545 added savegames, levels can now be completed, fixed framerate bug for good computers, added water, collision boxes are now divided into movement and collision boxes, added simpleconfig %!s(int64=7) %!d(string=hai) anos
  Kajetan Johannes Hammerle 1ec3d181cf added snuvi text for text rendering, menu for level choosing, starting of levels over the menu, refactoring (code moved from WorldRenderer to Level) %!s(int64=7) %!d(string=hai) anos