Cronologia Commit

Autore SHA1 Messaggio Data
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 6 anni fa
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 6 anni fa
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 anni fa
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 6 anni fa
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 6 anni fa
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests 6 anni fa
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 anni fa