Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 anni fa |
Kajetan Johannes Hammerle
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09e3b5139a
start of open gl port, menu works, levels outstanding
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6 anni fa |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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6 anni fa |
Kajetan Johannes Hammerle
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602e9cd5d3
fog, preRender and postRender function for tiles, global alpha regulation in renderer
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6 anni fa |
Kajetan Johannes Hammerle
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b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
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6 anni fa |
Kajetan Johannes Hammerle
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c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
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6 anni fa |
Kajetan Johannes Hammerle
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
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6 anni fa |