mesinger
|
356c5851cb
deleted test a
|
5 years ago |
mesinger
|
936acb6ecf
test a
|
5 years ago |
Kajetan Johannes Hammerle
|
ef28b70cb0
added dependencies
|
5 years ago |
Kajetan Johannes Hammerle
|
12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
|
5 years ago |
Kajetan Johannes Hammerle
|
f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
|
5 years ago |
Kajetan Johannes Hammerle
|
521bf0f31d
sound system rewritten, sound tests on windows and linux
|
5 years ago |
Kajetan Johannes Hammerle
|
6f1cce6686
run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks
|
5 years ago |
Kajetan Johannes Hammerle
|
4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
|
6 years ago |
Kajetan Johannes Hammerle
|
05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
|
6 years ago |
Kajetan Johannes Hammerle
|
6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
|
6 years ago |
Kajetan Johannes Hammerle
|
a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
|
6 years ago |
Kajetan Johannes Hammerle
|
3619825494
gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24)
|
6 years ago |
Kajetan Johannes Hammerle
|
505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
|
6 years ago |
Kajetan Johannes Hammerle
|
09e3b5139a
start of open gl port, menu works, levels outstanding
|
6 years ago |
Kajetan Johannes Hammerle
|
4a14734b0f
gravefully sound failing, bugfixes
|
6 years ago |
Kajetan Johannes Hammerle
|
f508a4dafc
removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix
|
6 years ago |
Kajetan Johannes Hammerle
|
f9176faf74
removed debugging stuff, added entity spawn ids
|
6 years ago |
Kajetan Johannes Hammerle
|
38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
|
6 years ago |
Kajetan Johannes Hammerle
|
a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
|
6 years ago |
Kajetan Johannes Hammerle
|
302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
|
6 years ago |
Kajetan Johannes Hammerle
|
bdaf745fe5
soul bottle and time highscore is saved, highscore is shown in level screen
|
6 years ago |
Kajetan Johannes Hammerle
|
44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
|
6 years ago |
Kajetan Johannes Hammerle
|
602e9cd5d3
fog, preRender and postRender function for tiles, global alpha regulation in renderer
|
6 years ago |
Kajetan Johannes Hammerle
|
199a361976
fixed sound bug, audio stream converting to supported format, updated sounds, turning sound on and off works
|
6 years ago |
Kajetan Johannes Hammerle
|
b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
|
6 years ago |
Kajetan Johannes Hammerle
|
8ce530f903
new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings
|
6 years ago |
Kajetan Johannes Hammerle
|
c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
|
6 years ago |
Kajetan Johannes Hammerle
|
f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
|
6 years ago |
Kajetan Johannes Hammerle
|
ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
|
6 years ago |
Kajetan Johannes Hammerle
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
6 years ago |