커밋 기록

작성자 SHA1 메시지 날짜
  mesinger 356c5851cb deleted test a 5 년 전
  mesinger 936acb6ecf test a 5 년 전
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 년 전
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 년 전
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 년 전
  Kajetan Johannes Hammerle 521bf0f31d sound system rewritten, sound tests on windows and linux 5 년 전
  Kajetan Johannes Hammerle 6f1cce6686 run length encoding of levels, entity spawning, londoner textures moved to texture atlas, londoner ai and rendering, small collision tweaks, trampolin tweaks 5 년 전
  Kajetan Johannes Hammerle 4de0336dd0 energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones 6 년 전
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 6 년 전
  Kajetan Johannes Hammerle 6a07252484 hero death animation, hero respawn on death, color overlay when healed or damaged 6 년 전
  Kajetan Johannes Hammerle a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up 6 년 전
  Kajetan Johannes Hammerle 3619825494 gui rendering completed, dynamic clock hand, clock and bottle handled by size (8x8, 16x16, 24x24) 6 년 전
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 6 년 전
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 6 년 전
  Kajetan Johannes Hammerle 4a14734b0f gravefully sound failing, bugfixes 6 년 전
  Kajetan Johannes Hammerle f508a4dafc removed tries, health is also shown as number, evil londoners drop bottles, ai water bugfix 6 년 전
  Kajetan Johannes Hammerle f9176faf74 removed debugging stuff, added entity spawn ids 6 년 전
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 년 전
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 년 전
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) 6 년 전
  Kajetan Johannes Hammerle bdaf745fe5 soul bottle and time highscore is saved, highscore is shown in level screen 6 년 전
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation 6 년 전
  Kajetan Johannes Hammerle 602e9cd5d3 fog, preRender and postRender function for tiles, global alpha regulation in renderer 6 년 전
  Kajetan Johannes Hammerle 199a361976 fixed sound bug, audio stream converting to supported format, updated sounds, turning sound on and off works 6 년 전
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 6 년 전
  Kajetan Johannes Hammerle 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings 6 년 전
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests 6 년 전
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring 6 년 전
  Kajetan Johannes Hammerle ec952b354d starting of class to component pattern (EntityController, EntityAnimator), basic AIs 6 년 전
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 년 전