Kajetan Johannes Hammerle
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0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
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5 роки тому |
Kajetan Johannes Hammerle
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95e5b90a01
textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove
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5 роки тому |
Kajetan Johannes Hammerle
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c580ae9e2e
removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level
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5 роки тому |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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5 роки тому |
Kajetan Johannes Hammerle
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12cd30f796
startscreen level (generated level data), startscreen hero ai, level interface
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5 роки тому |
Kajetan Johannes Hammerle
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f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
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5 роки тому |
Kajetan Johannes Hammerle
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05268d6f0d
extended the collision system with collision lines, test ramp for upwards movement
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5 роки тому |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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5 роки тому |
Kajetan Johannes Hammerle
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09e3b5139a
start of open gl port, menu works, levels outstanding
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5 роки тому |
Kajetan Johannes Hammerle
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38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
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6 роки тому |
Kajetan Johannes Hammerle
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a0b26c309e
activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics
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6 роки тому |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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6 роки тому |
Kajetan Johannes Hammerle
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f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
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6 роки тому |
Kajetan Johannes Hammerle
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
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6 роки тому |
Kajetan Johannes Hammerle
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48ecda69a6
asynchronous sound playing to prevent lag spikes
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6 роки тому |
Kajetan Johannes Hammerle
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21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
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6 роки тому |
Kajetan Johannes Hammerle
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9733966651
new blocks, jump animation, sound experiments
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6 роки тому |
Kajetan Johannes Hammerle
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c74c3ff7ac
added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface
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6 роки тому |