コミット履歴

作者 SHA1 メッセージ 日付
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 年 前
  Kajetan Johannes Hammerle 95e5b90a01 textures for "?"-, "!"-, and "Empty"-Tile; added head hit once tile; refactoring; texture for platforms with variable width; scriptable platforms without physics; snuvi script commands: platform commands, level.getName, level.finish, entity.remove 5 年 前
  Kajetan Johannes Hammerle c580ae9e2e removed outdated snuvi text dependency; added snuvi script recoded dependency; added parser, scheduler, logger; several super snuvi related commands and events; removed old outdated key bindings; added base interact tile; raise max bottles if necessary; added message renderer; added test scripts for each level 5 年 前
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 年 前
  Kajetan Johannes Hammerle 12cd30f796 startscreen level (generated level data), startscreen hero ai, level interface 5 年 前
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 年 前
  Kajetan Johannes Hammerle 05268d6f0d extended the collision system with collision lines, test ramp for upwards movement 5 年 前
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 年 前
  Kajetan Johannes Hammerle 09e3b5139a start of open gl port, menu works, levels outstanding 5 年 前
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 年 前
  Kajetan Johannes Hammerle a0b26c309e activated crumbling stones are now entities, londoner entity (basic AI, animations), hero hitbox has the right size, more bottle types, new tiles (lantern, london themed stuff), new energy / health bar, updated some old graphics 6 年 前
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) 6 年 前
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring 6 年 前
  Kajetan Johannes Hammerle 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 6 年 前
  Kajetan Johannes Hammerle 48ecda69a6 asynchronous sound playing to prevent lag spikes 6 年 前
  Kajetan Johannes Hammerle 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns 6 年 前
  Kajetan Johannes Hammerle 9733966651 new blocks, jump animation, sound experiments 6 年 前
  Kajetan Johannes Hammerle c74c3ff7ac added lots of tile pictures, collectable soul bottles, hero animation, spikes, crumbling block, implemented dying, more features for the rendering interface 6 年 前