Kajetan Johannes Hammerle
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0252c11b6d
refactoring, preparation for collision / physic update, collision moved
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5 years ago |
Kajetan Johannes Hammerle
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0ce879b152
level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns
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5 years ago |
Kajetan Johannes Hammerle
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ef28b70cb0
added dependencies
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5 years ago |
Kajetan Johannes Hammerle
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f65d970148
new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix)
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5 years ago |
Kajetan Johannes Hammerle
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6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
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5 years ago |
Kajetan Johannes Hammerle
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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5 years ago |
Kajetan Johannes Hammerle
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38b48dda35
animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes
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6 years ago |
Kajetan Johannes Hammerle
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302e918045
tweaking, game is rendered twice as big, improved animations (different ticks)
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6 years ago |
Kajetan Johannes Hammerle
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44c07accc4
entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation
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6 years ago |
Kajetan Johannes Hammerle
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b284721b1a
dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation
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6 years ago |
Kajetan Johannes Hammerle
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c992e0f802
blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests
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6 years ago |
Kajetan Johannes Hammerle
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f3f7d269c6
completely removed entity hierarchy in favour of components, entity components, refactoring
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6 years ago |