Commit történet

Szerző SHA1 Üzenet Dátum
  Kajetan Johannes Hammerle 0252c11b6d refactoring, preparation for collision / physic update, collision moved 5 éve
  Kajetan Johannes Hammerle 0ce879b152 level logic separated from rendering, common abstract level base, cleanup, refactoring, entities no more know about their level, repaired left texture border of lanterns 5 éve
  Kajetan Johannes Hammerle ef28b70cb0 added dependencies 5 éve
  Kajetan Johannes Hammerle f65d970148 new ramp tiles, ramp wood texture, londoners are killable by jumping on them, small collision bugfix when walking upstairs, fixed black tiles in levels, test level improvemed, walking sounds are now correct (water), jump sound for londoners and hero, more transparent water, london street, london dirt, london background, resource clean up, london street lamp, london styled test level, block data storage for each level (bug fix) 5 éve
  Kajetan Johannes Hammerle 6a07252484 hero death animation, hero respawn on death, color overlay when healed or damaged 5 éve
  Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 5 éve
  Kajetan Johannes Hammerle 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 6 éve
  Kajetan Johannes Hammerle 302e918045 tweaking, game is rendered twice as big, improved animations (different ticks) 6 éve
  Kajetan Johannes Hammerle 44c07accc4 entity spawn layer spawns entities (spawn by id), entities are despawned when they are out of the map or killed, fixed rendering bug with death animation 6 éve
  Kajetan Johannes Hammerle b284721b1a dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation 6 éve
  Kajetan Johannes Hammerle c992e0f802 blinking on heal or damage, image slots (for color overlays), removed entity <-> entity collision, hurt ai tests 6 éve
  Kajetan Johannes Hammerle f3f7d269c6 completely removed entity hierarchy in favour of components, entity components, refactoring 6 éve