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dashing, doging, attacking, combat stance, new keybindings, new walk animation, death animation, idle animation

Kajetan Johannes Hammerle %!s(int64=7) %!d(string=hai) anos
pai
achega
b284721b1a
Modificáronse 100 ficheiros con 6 adicións e 0 borrados
  1. 6 0
      options.txt
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      resources/snuvi/block/block_f1.png
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      resources/snuvi/cbat_jump.png
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      resources/snuvi/combat/cbat_arms_idle.png
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      resources/snuvi/combat/cbat_head_f1.png
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      resources/snuvi/combat/cbat_head_f10.png
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      resources/snuvi/combat/cbat_head_f8.png
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      resources/snuvi/combat/cbat_head_f9.png
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      resources/snuvi/combat/cbat_hit_f1.png
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      resources/snuvi/combat/cbat_hit_f2.png
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      resources/snuvi/combat/cbat_hit_f3.png
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      resources/snuvi/combat/cbat_idle_body.png
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      resources/snuvi/combat/cbat_swing1_f1.png
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      resources/snuvi/combat/cbat_swing1_f2.png
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      resources/snuvi/combat/cbat_walk_f1.png
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      resources/snuvi/combat/cbat_walk_f2.png
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      resources/snuvi/combat/cbat_walk_f3.png
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      resources/snuvi/combat/cbat_walk_f4.png
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      resources/snuvi/combat/switch_f1.png
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      resources/snuvi/combat/switch_f2.png
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      resources/snuvi/combat/switch_f8.png
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      resources/snuvi/combat_death/death_f1.png
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      resources/snuvi/combat_death/death_f11.png
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      resources/snuvi/combat_death/death_f17.png
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      resources/snuvi/combat_death/death_f2.png
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      resources/snuvi/combat_death/death_f4.png
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      resources/snuvi/combat_death/death_f5.png
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      resources/snuvi/combat_death/death_f6.png
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      resources/snuvi/combat_death/death_f7.png
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      resources/snuvi/combat_death/death_f8.png
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      resources/snuvi/combat_death/death_f9.png
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      resources/snuvi/dash.png
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      resources/snuvi/death/cbat_death_f1.png
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      resources/snuvi/death/cbat_death_f10.png
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      resources/snuvi/death/cbat_death_f11.png
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      resources/snuvi/death/cbat_death_f9.png
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      resources/snuvi/dodge.png
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      resources/snuvi/idle/idle_f1.png
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      resources/snuvi/idle/idle_f10.png
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      resources/snuvi/idle/idle_f11.png
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      resources/snuvi/idle/idle_f12.png
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      resources/snuvi/idle/idle_f13.png
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      resources/snuvi/idle/idle_f14.png
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      resources/snuvi/idle/idle_f2.png
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      resources/snuvi/idle/idle_f3.png
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      resources/snuvi/idle/idle_f4.png
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      resources/snuvi/idle/idle_f5.png
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      resources/snuvi/idle/idle_f6.png
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      resources/snuvi/idle/idle_f7.png
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      resources/snuvi/idle/idle_f8.png
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      resources/snuvi/idle/idle_f9.png
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      resources/snuvi/jump.png
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      resources/snuvi/snuvi.png
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      resources/snuvi/snuvi_frame1.png
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      resources/snuvi/snuvi_jump.png

+ 6 - 0
options.txt

@@ -1,3 +1,9 @@
+key.combat="A"
+key.combat.attack="H"
+key.combat.block="G"
+key.combat.dash="D"
+key.combat.dodge="F"
+key.combat.switchface="S"
 key.down="Down"
 key.enter="Enter"
 key.escape="Esc"

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resources/snuvi/block/block_f1.png


BIN=BIN
resources/snuvi/block/block_f2.png


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resources/snuvi/block/block_f3.png


BIN=BIN
resources/snuvi/cbat_jump.png


BIN=BIN
resources/snuvi/combat/cbat_arms_idle.png


BIN=BIN
resources/snuvi/combat/cbat_head_f1.png


BIN=BIN
resources/snuvi/combat/cbat_head_f10.png


BIN=BIN
resources/snuvi/combat/cbat_head_f11.png


BIN=BIN
resources/snuvi/combat/cbat_head_f12.png


BIN=BIN
resources/snuvi/combat/cbat_head_f13.png


BIN=BIN
resources/snuvi/combat/cbat_head_f14.png


BIN=BIN
resources/snuvi/combat/cbat_head_f2.png


BIN=BIN
resources/snuvi/combat/cbat_head_f3.png


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resources/snuvi/combat/cbat_head_f4.png


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resources/snuvi/combat/cbat_head_f9.png


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resources/snuvi/snuvi_frame6.png → resources/snuvi/combat/cbat_hit_f1.png


BIN=BIN
resources/snuvi/combat/cbat_hit_f2.png


BIN=BIN
resources/snuvi/combat/cbat_hit_f3.png


BIN=BIN
resources/snuvi/combat/cbat_idle_body.png


BIN=BIN
resources/snuvi/combat/cbat_swing1_f1.png


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resources/snuvi/combat/cbat_swing1_f2.png


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resources/snuvi/combat/cbat_swing1_f3.png


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resources/snuvi/combat/cbat_swing2_f1.png


BIN=BIN
resources/snuvi/combat/cbat_swing2_f2.png


BIN=BIN
resources/snuvi/combat/cbat_swing2_f3.png


BIN=BIN
resources/snuvi/combat/cbat_swing3_f1.png


BIN=BIN
resources/snuvi/combat/cbat_swing3_f2.png


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resources/snuvi/combat/cbat_swing3_f3.png


BIN=BIN
resources/snuvi/combat/cbat_walk_f1.png


BIN=BIN
resources/snuvi/combat/cbat_walk_f2.png


BIN=BIN
resources/snuvi/combat/cbat_walk_f3.png


BIN=BIN
resources/snuvi/combat/cbat_walk_f4.png


BIN=BIN
resources/snuvi/combat/switch_f1.png


BIN=BIN
resources/snuvi/combat/switch_f2.png


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resources/snuvi/combat/switch_f3.png


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BIN=BIN
resources/snuvi/combat_death/death_f1.png


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resources/snuvi/combat_death/death_f10.png


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resources/snuvi/snuvi_frame4.png → resources/snuvi/combat_death/death_f11.png


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resources/snuvi/combat_death/death_f12.png


BIN=BIN
resources/snuvi/combat_death/death_f13.png


BIN=BIN
resources/snuvi/combat_death/death_f14.png


BIN=BIN
resources/snuvi/combat_death/death_f15.png


BIN=BIN
resources/snuvi/combat_death/death_f16.png


BIN=BIN
resources/snuvi/combat_death/death_f17.png


BIN=BIN
resources/snuvi/combat_death/death_f2.png


BIN=BIN
resources/snuvi/combat_death/death_f3.png


BIN=BIN
resources/snuvi/combat_death/death_f4.png


BIN=BIN
resources/snuvi/combat_death/death_f5.png


BIN=BIN
resources/snuvi/combat_death/death_f6.png


BIN=BIN
resources/snuvi/combat_death/death_f7.png


BIN=BIN
resources/snuvi/combat_death/death_f8.png


BIN=BIN
resources/snuvi/combat_death/death_f9.png


BIN=BIN
resources/snuvi/dash.png


BIN=BIN
resources/snuvi/death/cbat_death_f1.png


BIN=BIN
resources/snuvi/death/cbat_death_f10.png


BIN=BIN
resources/snuvi/death/cbat_death_f11.png


BIN=BIN
resources/snuvi/death/cbat_death_f12.png


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resources/snuvi/death/cbat_death_f13.png


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resources/snuvi/death/cbat_death_f15.png


BIN=BIN
resources/snuvi/death/cbat_death_f16.png


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resources/snuvi/death/cbat_death_f17.png


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resources/snuvi/death/cbat_death_f2.png


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resources/snuvi/death/cbat_death_f3.png


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resources/snuvi/death/cbat_death_f4.png


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resources/snuvi/death/cbat_death_f5.png


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resources/snuvi/death/cbat_death_f7.png


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resources/snuvi/death/cbat_death_f8.png


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resources/snuvi/death/cbat_death_f9.png


BIN=BIN
resources/snuvi/dodge.png


BIN=BIN
resources/snuvi/idle/idle_f1.png


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resources/snuvi/idle/idle_f10.png


BIN=BIN
resources/snuvi/idle/idle_f11.png


BIN=BIN
resources/snuvi/idle/idle_f12.png


BIN=BIN
resources/snuvi/idle/idle_f13.png


BIN=BIN
resources/snuvi/idle/idle_f14.png


BIN=BIN
resources/snuvi/idle/idle_f2.png


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resources/snuvi/idle/idle_f3.png


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resources/snuvi/idle/idle_f4.png


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resources/snuvi/idle/idle_f5.png


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resources/snuvi/idle/idle_f7.png


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resources/snuvi/idle/idle_f8.png


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resources/snuvi/idle/idle_f9.png


BIN=BIN
resources/snuvi/jump.png


BIN=BIN
resources/snuvi/snuvi.png


BIN=BIN
resources/snuvi/snuvi_frame1.png


BIN=BIN
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BIN=BIN
resources/snuvi/snuvi_jump.png


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