Sen descrición

Kajetan Johannes Hammerle 874f0fc6e8 finished parallax mapping %!s(int64=3) %!d(string=hai) anos
gaming-core @ fe4502a3d5 874f0fc6e8 finished parallax mapping %!s(int64=3) %!d(string=hai) anos
resources 874f0fc6e8 finished parallax mapping %!s(int64=3) %!d(string=hai) anos
.gitmodules e464ee8b8b init %!s(int64=3) %!d(string=hai) anos
Game.cpp 874f0fc6e8 finished parallax mapping %!s(int64=3) %!d(string=hai) anos
Game.h 874f0fc6e8 finished parallax mapping %!s(int64=3) %!d(string=hai) anos
LayeredFramebuffer.cpp ef132d6d0f noice is generated on GPU %!s(int64=3) %!d(string=hai) anos
LayeredFramebuffer.h ef132d6d0f noice is generated on GPU %!s(int64=3) %!d(string=hai) anos
Main.cpp 117c49ea18 basic lighting %!s(int64=3) %!d(string=hai) anos
MarchingCubes.cpp c3bd673fd0 consistent rotation of marching cube triangles %!s(int64=3) %!d(string=hai) anos
MarchingCubes.h c3bd673fd0 consistent rotation of marching cube triangles %!s(int64=3) %!d(string=hai) anos
Texture3D.cpp 59453f59bf texturing %!s(int64=3) %!d(string=hai) anos
Texture3D.h 59453f59bf texturing %!s(int64=3) %!d(string=hai) anos
meson.build dce849b71b experimental parallax mapping %!s(int64=3) %!d(string=hai) anos