@@ -63,10 +63,10 @@ void Game::tick() {
oldHeight = height;
oldPosition = position;
if(up.isDown()) {
- height -= 1.0f;
+ height += 1.0f;
}
if(down.isDown()) {
- height += 1.0f;
+ height -= 1.0f;
const float speed = 2.5f;
if(left.isDown()) {
@@ -81,4 +81,4 @@ void Game::tick() {
if(back.isDown()) {
position -= Vector3(0.0f, 0.0f, speed);
-}
+}