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@@ -63,10 +63,10 @@ void Game::tick() {
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oldHeight = height;
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oldPosition = position;
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if(up.isDown()) {
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- height -= 1.0f;
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+ height += 1.0f;
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}
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if(down.isDown()) {
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- height += 1.0f;
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+ height -= 1.0f;
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}
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const float speed = 2.5f;
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if(left.isDown()) {
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@@ -81,4 +81,4 @@ void Game::tick() {
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if(back.isDown()) {
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position -= Vector3(0.0f, 0.0f, speed);
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}
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-}
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+}
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