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				@@ -55,8 +55,7 @@ void Game::render(float lag) { 
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				         glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 
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				     } 
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				     noiceBuffer.bindTextureTo(0); 
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				-    emptyBuffer.drawPoints(0); 
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				-    glDrawArrays(GL_POINTS, 0, 64 * 64 * 64); 
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				+    emptyBuffer.drawPoints(64 * 64 * 64); 
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				     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 
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				 } 
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