|
@@ -55,8 +55,7 @@ void Game::render(float lag) {
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
}
|
|
}
|
|
noiceBuffer.bindTextureTo(0);
|
|
noiceBuffer.bindTextureTo(0);
|
|
- emptyBuffer.drawPoints(0);
|
|
|
|
- glDrawArrays(GL_POINTS, 0, 64 * 64 * 64);
|
|
|
|
|
|
+ emptyBuffer.drawPoints(64 * 64 * 64);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
}
|
|
|
|
|