@@ -21,12 +21,12 @@ const vec3 light = vec3(-0.746, -0.373, -0.224);
void main(void) {
vec2 tex = varTextureG + vec2(0.0, height);
- vec2 eye = normalize(viewPos - varPositionG).xy * heightScale;
+ vec2 eye = -normalize(viewPos - varPositionG).xy * heightScale;
// kajetans variant
if(kajetan) {
eye *= texture(bumpSamp, tex).x;
- tex += -eye;
+ tex += eye;
} else {
// lecture
float h = 1.0;