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@@ -21,12 +21,12 @@ const vec3 light = vec3(-0.746, -0.373, -0.224);
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void main(void) {
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void main(void) {
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vec2 tex = varTextureG + vec2(0.0, height);
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vec2 tex = varTextureG + vec2(0.0, height);
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- vec2 eye = normalize(viewPos - varPositionG).xy * heightScale;
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+ vec2 eye = -normalize(viewPos - varPositionG).xy * heightScale;
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// kajetans variant
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// kajetans variant
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if(kajetan) {
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if(kajetan) {
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eye *= texture(bumpSamp, tex).x;
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eye *= texture(bumpSamp, tex).x;
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- tex += -eye;
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+ tex += eye;
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} else {
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} else {
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// lecture
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// lecture
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float h = 1.0;
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float h = 1.0;
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