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updated font textures to fit new width

Kajetan Johannes Hammerle 4 ani în urmă
părinte
comite
726378c184

+ 1 - 2
src/me/hammerle/snuviengine/Main.java

@@ -1,12 +1,11 @@
 package me.hammerle.snuviengine;
 
 import me.hammerle.snuviengine.api.LazyWindowView;
-import me.hammerle.snuviengine.api.ResizingWindowView;
 import me.hammerle.snuviengine.api.Window;
 
 public class Main {
     public static void main(String[] args) {
-        Window window = new Window(50_000_000, new LazyWindowView(4, 2));
+        Window window = new Window(50_000_000, new LazyWindowView(4, 3));
         if(window.initialize("wusi", 1024, 620)) {
             TestGame game = new TestGame();
             window.open(game);

+ 2 - 2
src/me/hammerle/snuviengine/TestGame.java

@@ -43,8 +43,8 @@ public class TestGame implements Game {
         float y = 10;
         renderer.setColorEnabled(true);
         renderer.setTextureEnabled(true);
-        y = renderer.getFontRenderer().drawString(10, y, true, String.format("FPS: #00FF00%.1f", stats.getFramesPerSecond()));
-        y = renderer.getFontRenderer().drawString(10, y, true, String.format("TPS: %.1f", stats.getTicksPerSecond()));
+        y = renderer.getFontRenderer().drawString(10, y, true, String.format("F##ÜP__@S: #00FF00%.1f", stats.getFramesPerSecond()));
+        y = renderer.getFontRenderer().drawString(10, y, true, String.format("T/\\VPS: %.1f", stats.getTicksPerSecond()));
         for(Gamepad.Button binding : gamepad.bindings) {
             y = renderer.getFontRenderer().drawString(10, y, true, String.format("%s: %b, %d, %b", binding.getName(), binding.isDown(), binding.getTime(), binding.isReleased()));
         }

BIN
src/me/hammerle/snuviengine/resources/font16x16.png


BIN
src/me/hammerle/snuviengine/resources/font24x24.png


BIN
src/me/hammerle/snuviengine/resources/font8x8.png