Kajetan Johannes Hammerle 0e23de86fb glfw and gl wrapper moved to gaming core %!s(int64=3) %!d(string=hai) anos
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Shader.cpp 0e23de86fb glfw and gl wrapper moved to gaming core %!s(int64=3) %!d(string=hai) anos
Shader.h 1ef90aff69 init %!s(int64=3) %!d(string=hai) anos
StreamBuffer.cpp c8c08a4f4a start on uint to int refactoring %!s(int64=3) %!d(string=hai) anos
StreamBuffer.h c8c08a4f4a start on uint to int refactoring %!s(int64=3) %!d(string=hai) anos
VertexBuffer.cpp c8c08a4f4a start on uint to int refactoring %!s(int64=3) %!d(string=hai) anos
VertexBuffer.h c8c08a4f4a start on uint to int refactoring %!s(int64=3) %!d(string=hai) anos
Window.cpp 1d81f662cd integration of gaming core lib, removal of old deprecated classes %!s(int64=3) %!d(string=hai) anos
Window.h 1d81f662cd integration of gaming core lib, removal of old deprecated classes %!s(int64=3) %!d(string=hai) anos