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- #include "Game.h"
- #include "rendering/Renderer.h"
- Game::Game(const Controller& c, const Clock& fps, const Clock& tps) : controller(c), fps(fps), tps(tps) {
- }
- void Game::tick() {
- }
- void Game::render(float lag, Renderer& renderer) const {
- renderer.translateTo(0.0f, 0.0f).scale(2.0f).update();
- renderer.drawString(0, 0, "Das is&037t ein Test.");
- (void) lag;
- }
- bool Game::isRunning() const {
- return true;
- }
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