#include "Game.h" #include "rendering/Renderer.h" Game::Game(const Controller& c, const Clock& fps, const Clock& tps) : controller(c), fps(fps), tps(tps) { } void Game::tick() { } void Game::render(float lag, Renderer& renderer) const { renderer.translateTo(0.0f, 0.0f).scale(2.0f).update(); renderer.drawString(0, 0, "Das is&037t ein Test."); (void) lag; } bool Game::isRunning() const { return true; }