Kajetan Johannes Hammerle 0d6110e4ec update to new buffer %!s(int64=4) %!d(string=hai) anos
..
ColorRenderer.cpp 0d6110e4ec update to new buffer %!s(int64=4) %!d(string=hai) anos
ColorRenderer.h 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
FontRenderer.cpp 0d6110e4ec update to new buffer %!s(int64=4) %!d(string=hai) anos
FontRenderer.h f7400db117 gaming core update %!s(int64=4) %!d(string=hai) anos
Mesh.cpp 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
Mesh.h 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
Renderer.cpp c3f316ae57 button / gamepad input and window moved to gaming core %!s(int64=4) %!d(string=hai) anos
Renderer.h c3f316ae57 button / gamepad input and window moved to gaming core %!s(int64=4) %!d(string=hai) anos