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@@ -59,7 +59,7 @@ static void addForce(const Vector2& force) {
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static void addMovement() {
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physicsToggle = physicsToggle ^ Controller::start.wasReleased();
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float movement = Controller::right.isDown() - Controller::left.isDown();
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- float actualSpeed = SPEED * (1.0f - steepness * onGround);
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+ float actualSpeed = SPEED * (1.0f - std::abs(steepness) * onGround);
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if(physicsToggle) {
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addForce(Vector2(actualSpeed, 0.0f) * movement);
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} else {
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