TileHomeTown.java 382 B

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  1. package pathgame.tilemap;
  2. import pathgame.gameplay.Player;
  3. public class TileHomeTown extends Tile {
  4. public TileHomeTown() {
  5. super(1, 0.0f, (pa) -> 0, false, false, TileType.LAND, false, false, TileRenderType.NORMAL);
  6. }
  7. @Override
  8. public void onEnter(Player p, TileMap map, int x, int y) {
  9. if(p.canWin()) {
  10. p.win(map);
  11. }
  12. }
  13. }