package pathgame.tilemap; import pathgame.gameplay.Player; public class TileHomeTown extends Tile { public TileHomeTown() { super(1, 0.0f, (pa) -> 0, false, false, TileType.LAND, false, false, TileRenderType.NORMAL); } @Override public void onEnter(Player p, TileMap map, int x, int y) { if(p.canWin()) { p.win(map); } } }