Commit History

Autor SHA1 Mensaxe Data
  Kajetan Johannes Hammerle 3f3978c8be base for logging %!s(int64=5) %!d(string=hai) anos
  SlightlyObscure 7099475974 added start tile %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 51ecfd9176 Testing - Energiekosten der einzelnen Tiles, Testing - Finetuning der Parameter, Bug - manchmal bei Score screen Anzeigefehler, Character - Home Town functionality, HUD - Movement Cost Overlay %!s(int64=5) %!d(string=hai) anos
  SlightlyObscure 3ee92c664b changed hill %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle 3273d87d0b added swamp <-> water water / swamp <-> grass borders with texture %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle 586c01df11 Merge branch 'master' of git.hammerle.me:kjhammerle/path-game into tilemap %!s(int64=5) %!d(string=hai) anos
  SlightlyObscure c1efa56143 added tile borders (grass, swamp) %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle 8954ffeb1e generation of paths and ports, swamp / water border overlays, improved level difficulty scaling %!s(int64=5) %!d(string=hai) anos
  Leon Palluch 0d298612b6 Merge branch 'algorithm' %!s(int64=5) %!d(string=hai) anos
  Leon Palluch b0686c9d6b finished christofides %!s(int64=5) %!d(string=hai) anos
  Leon Palluch 5e362d1323 Merge branch 'master' of https://git.hammerle.me/kjhammerle/path-game %!s(int64=5) %!d(string=hai) anos
  Leon Palluch 60eb49f02b Merge remote-tracking branch 'origin/master' into algorithm %!s(int64=5) %!d(string=hai) anos
  Leon Palluch 5f5979200c Merge branch 'algorithm' %!s(int64=5) %!d(string=hai) anos
  Leon Palluch 5b64d07d7b algorithm almost done %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 59832159f9 Menü - Score Screen %!s(int64=5) %!d(string=hai) anos
  SlightlyObscure 3c0adb17b2 part of travelling salesman %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 3efcc64aa4 Character - Ship function, bug (Map Rand) %!s(int64=5) %!d(string=hai) anos
  Hudriwudri cc61d37d45 Character - Boat Animation Function, Character - Ship function, Menü - Score Screen (begonnen) %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle ab4d8069ff Merge branch 'master' of git.hammerle.me:kjhammerle/path-game into tilemap %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle 19d17480b5 prevent rendering artifacts %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 688514b9cb HUD - Position angepasst %!s(int64=5) %!d(string=hai) anos
  Hudriwudri cab9890a82 Character - Swim Animation Function %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 6c02aa3247 Code Refactoring (Key Rebindings) %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle bd2fa5982a updated engine %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle 1e08688965 Merge branch 'master' of git.hammerle.me:kjhammerle/path-game into tilemap %!s(int64=5) %!d(string=hai) anos
  Kajetan Johannes Hammerle ebb622e866 updated gimp texture atlas %!s(int64=5) %!d(string=hai) anos
  Hudriwudri b68360374f Menü - Key Bindings abspeichern und laden %!s(int64=5) %!d(string=hai) anos
  Hudriwudri c4d636bc93 Map - Scrolling, Menü - Character selection , HUD-bereich frei lassen, Character reset after level reload %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 8ffa41bb91 reimplemented character win and lose detection %!s(int64=5) %!d(string=hai) anos
  Hudriwudri 57cff9f693 character reset function, character count objectives visited, character win and lose detection %!s(int64=5) %!d(string=hai) anos