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@@ -3,35 +3,23 @@ package pathgame;
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import me.hammerle.snuviengine.api.IGame;
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import me.hammerle.snuviengine.api.Renderer;
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import pathgame.algorithm.TravellingSalesAlg;
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-import pathgame.gameplay.Camera;
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import pathgame.gameplay.Gamestate;
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import pathgame.gameplay.Gamestates;
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import pathgame.gameplay.Keys;
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import pathgame.gameplay.Level;
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-import pathgame.gameplay.Player;
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-import pathgame.rendering.TileMapRenderer;
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import pathgame.gameplay.menu.Menu;
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-import pathgame.rendering.HUDRenderer;
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+import pathgame.rendering.LevelRenderer;
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import pathgame.rendering.MenuRenderer;
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-import pathgame.rendering.PlayerRenderer;
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-import pathgame.rendering.TileRenderer;
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-import pathgame.tilemap.TileMap;
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public class PathGame implements IGame
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{
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-
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private final Gamestate gamestate = new Gamestate();
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private final Level level = new Level();
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-
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- private final PlayerRenderer playerRenderer = new PlayerRenderer();
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- private final TileMapRenderer mapRenderer = new TileMapRenderer();
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-
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+ private final LevelRenderer levelRenderer = new LevelRenderer();
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+
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private final Menu menu = new Menu();
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private final MenuRenderer menuRenderer = new MenuRenderer();
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- private final HUDRenderer hudRenderer = new HUDRenderer();
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-
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- private final Camera cam = new Camera();
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public PathGame()
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{
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@@ -40,20 +28,11 @@ public class PathGame implements IGame
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@Override
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public void tick()
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{
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- cam.tick(level, gamestate);
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-
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- level.getMap().tick();
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- mapRenderer.tick();
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- if(gamestate.getState() == Gamestates.GAMEPLAY)
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- {
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- level.getPlayer().tick(level.getMap());
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- if(level.getPlayer().isMoving())
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- {
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- cam.reset();
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- }
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- }
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+ level.tick(gamestate);
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+ levelRenderer.tick(level, gamestate);
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+
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menu.tick(gamestate, level);
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-
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+
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if(Keys.TEST_KEY.getTime() == 1)
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{
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level.nextLevel();
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@@ -66,73 +45,17 @@ public class PathGame implements IGame
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{
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if(gamestate.is(Gamestates.MENU))
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{
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- lag = 0.0f;
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- }
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-
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- TileMap map = level.getMap();
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- Player player = level.getPlayer();
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-
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- float zoomRestrictionX = r.getViewWidth() / (map.getWidth() * TileRenderer.TILE_SIZE);
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- float zoomRestrictionY = (r.getViewHeight() - HUDRenderer.OFFSET_Y) / (map.getHeight() * TileRenderer.TILE_SIZE);
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-
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- cam.limitScale(Math.max(zoomRestrictionX, zoomRestrictionY));
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- float interScale = cam.getInterpolatedScale(lag);
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-
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- mapRenderer.setScale(interScale);
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-
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- float offX = getMapOffsetX(map, player, r, lag, interScale);
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- float offY = getMapOffsetY(map, player, r, lag, interScale) + HUDRenderer.OFFSET_Y;
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-
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- mapRenderer.renderTick(map, r, false, offX, offY);
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- switch(gamestate.getState())
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- {
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- case GAMEPLAY:
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- playerRenderer.renderTick(map, mapRenderer, r, player, lag, offX, offY);
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- hudRenderer.renderTick(r, player, lag);
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- break;
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- case MENU:
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- menuRenderer.renderTick(r, lag, menu);
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- break;
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- }
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- }
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-
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- private float getMapOffsetX(TileMap map, Player player, Renderer r, float lag, float interScale)
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- {
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- float ix = (player.getLastX() + (player.getX() - player.getLastX()) * lag) * interScale * TileRenderer.TILE_SIZE;
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- float offX = (-ix + r.getViewWidth() * 0.5f) - TileRenderer.TILE_SIZE * 0.5f * interScale;
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-
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- float minOffX = -mapRenderer.getWidth(map) + r.getViewWidth();
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- if(offX < minOffX)
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- {
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- return cam.getCamOffsetX(minOffX, minOffX, lag, interScale);
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- }
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- else if(offX > 0.0f)
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- {
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- return cam.getCamOffsetX(0.0f, minOffX, lag, interScale);
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- }
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- return cam.getCamOffsetX(offX, minOffX, lag, interScale);
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- }
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-
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- private float getMapOffsetY(TileMap map, Player player, Renderer r, float lag, float interScale)
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- {
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- float viewHeight = r.getViewHeight() - HUDRenderer.OFFSET_Y;
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- float iy = (player.getLastY() + (player.getY() - player.getLastY()) * lag) * interScale * TileRenderer.TILE_SIZE;
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- float offY = (-iy + viewHeight * 0.5f) - TileRenderer.TILE_SIZE * 0.5f * interScale;
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-
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- float minOffY = -mapRenderer.getHeight(map) + viewHeight;
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- if(offY < minOffY)
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- {
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- return cam.getCamOffsetY(minOffY, minOffY, lag, interScale);
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+ levelRenderer.renderTick(r, 0.0f, level, gamestate);
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+ menuRenderer.renderTick(r, 0.0f, menu);
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}
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- else if(offY > 0.0f)
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+ else
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{
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- return cam.getCamOffsetY(0.0f, minOffY, lag, interScale);
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+ levelRenderer.renderTick(r, lag, level, gamestate);
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}
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- return cam.getCamOffsetY(offY, minOffY, lag, interScale);
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}
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@Override
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public void onStop()
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{
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}
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-}
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+}
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