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@@ -2,28 +2,35 @@ package pathgame;
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import me.hammerle.snuviengine.api.IGame;
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import me.hammerle.snuviengine.api.Renderer;
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+import pathgame.gameplay.Gamestate;
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import pathgame.gameplay.Keys;
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+import pathgame.gameplay.Menu;
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import pathgame.rendering.TileMapRenderer;
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import pathgame.tilemap.TileMap;
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import pathgame.tilemap.TileMapGenerator;
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import pathgame.gameplay.Player;
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import pathgame.rendering.HUDRenderer;
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+import pathgame.rendering.MenuRenderer;
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import pathgame.rendering.PlayerRenderer;
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import pathgame.rendering.TileRenderer;
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public class PathGame implements IGame
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{
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+
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private final TileMapRenderer mapRenderer = new TileMapRenderer();
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private final TileMap map = TileMapGenerator.getMap(50, 50, 2);
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private final PlayerRenderer playerRenderer = new PlayerRenderer();
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private final Player player = new Player(100, 10);
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-
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+
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+ private final MenuRenderer menuRenderer = new MenuRenderer();
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+ private final Menu menu = new Menu();
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+
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private final HUDRenderer hudRenderer = new HUDRenderer();
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-
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+
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private float lastScale = 1.0f;
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private float scale = 1.0f;
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-
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+
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public PathGame()
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{
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}
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@@ -32,8 +39,15 @@ public class PathGame implements IGame
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public void tick()
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{
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mapRenderer.tick();
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- player.tick(map);
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-
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+ if(Gamestate.gamestate.equals(Gamestate.gamestates.GAMEPLAY))
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+ {
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+ player.tick(map);
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+ }
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+ if(Gamestate.gamestate.equals(Gamestate.gamestates.MAINMENU))
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+ {
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+ menu.tick();
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+ }
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+
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lastScale = scale;
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if(Keys.ZOOM_IN_KEY.isDown())
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{
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@@ -43,21 +57,29 @@ public class PathGame implements IGame
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{
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scale /= 1.1f;
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}
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-
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+
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}
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@Override
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public void renderTick(Renderer r, float lag)
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{
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+
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float interScale = lastScale + (scale - lastScale) * lag;
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mapRenderer.setScale(interScale);
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-
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+
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float offX = getMapOffsetX(r, lag, interScale);
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float offY = getMapOffsetY(r, lag, interScale);
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mapRenderer.renderTick(map, r, false, offX, offY);
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- playerRenderer.renderTick(map, mapRenderer, r, player, lag, offX, offY);
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- hudRenderer.renderTick(r, player, lag);
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+ if(Gamestate.gamestate.equals(Gamestate.gamestates.GAMEPLAY))
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+ {
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+ playerRenderer.renderTick(map, mapRenderer, r, player, lag, offX, offY);
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+ hudRenderer.renderTick(r, player, lag);
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+ }
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+ if(Gamestate.gamestate.equals(Gamestate.gamestates.MAINMENU))
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+ {
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+ menuRenderer.renderTick(r, lag, menu);
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+ }
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}
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private float getMapOffsetX(Renderer r, float lag, float interScale)
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