Archived old OpenGL gaming core.

Kajetan Johannes Hammerle 94bb22f042 unsigned ints very overflow is needed 4 rokov pred
images bd8c3a83db better formatting 4 rokov pred
input 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, 4 rokov pred
math 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, 4 rokov pred
memory 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, 4 rokov pred
rendering c59799aa8b mipmaps for file textures 4 rokov pred
tests 188cc8dab2 buffer uses malloc / realloc as it can prevent many expensive copies and 4 rokov pred
utils 94bb22f042 unsigned ints very overflow is needed 4 rokov pred
wrapper 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, 4 rokov pred
Main.cpp 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, 4 rokov pred
meson.build 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, 4 rokov pred