Archived old OpenGL gaming core.

Kajetan Johannes Hammerle 94bb22f042 unsigned ints very overflow is needed %!s(int64=4) %!d(string=hai) anos
images bd8c3a83db better formatting %!s(int64=4) %!d(string=hai) anos
input 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
math 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
memory 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
rendering c59799aa8b mipmaps for file textures %!s(int64=4) %!d(string=hai) anos
tests 188cc8dab2 buffer uses malloc / realloc as it can prevent many expensive copies and %!s(int64=4) %!d(string=hai) anos
utils 94bb22f042 unsigned ints very overflow is needed %!s(int64=4) %!d(string=hai) anos
wrapper 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
Main.cpp 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos
meson.build 7e32681799 list to arraylist, list is dynamic, refactoring of several classes, %!s(int64=4) %!d(string=hai) anos