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- package me.km.items;
- import me.km.blocks.ModBlocks;
- import net.minecraft.item.Items;
- import net.minecraft.inventory.EquipmentSlotType;
- import net.minecraft.item.IArmorMaterial;
- import net.minecraft.item.IItemTier;
- import net.minecraft.item.Item;
- import net.minecraft.item.Item.Properties;
- import net.minecraft.item.ArmorItem;
- import net.minecraft.item.BedItem;
- import net.minecraft.item.Food;
- import net.minecraft.item.ItemGroup;
- import net.minecraft.item.HoeItem;
- import net.minecraft.item.PotionItem;
- import net.minecraft.item.ShovelItem;
- import net.minecraft.item.SwordItem;
- import net.minecraft.item.ItemTier;
- import net.minecraftforge.registries.IForgeRegistry;
- public class ModItems {
- // nuggets and ingots
- public static Item copperIngot;
- public static Item copperNugget;
- public static Item tinIngot;
- public static Item tinNugget;
- public static Item bronzeIngot;
- public static Item bronzeNugget;
- public static Item silverIngot;
- public static Item silverNugget;
- // tools and swords
- public static Item copperSword;
- public static Item copperShovel;
- public static Item copperPickaxe;
- public static Item copperAxe;
- public static Item copperHoe;
- public static Item bronzeSword;
- public static Item bronzeShovel;
- public static Item bronzePickaxe;
- public static Item bronzeAxe;
- public static Item bronzeHoe;
- public static Item sling;
- // armor
- public static Item copperHelmet;
- public static Item copperChestplate;
- public static Item copperLeggings;
- public static Item copperBoots;
- public static Item bronzeHelmet;
- public static Item bronzeChestplate;
- public static Item bronzeLeggings;
- public static Item bronzeBoots;
- public static Item cylinder;
- public static Item suitChestplate;
- public static Item suitLeggings;
- public static Item suitBoots;
- public static Item strawHat;
- public static Item clothHelmet;
- public static Item clothChestplate;
- public static Item clothLeggings;
- public static Item clothBoots;
- // sticks
- public static Item woodenStick;
- public static Item stoneStick;
- public static Item copperStick;
- public static Item bronzeStick;
- public static Item ironStick;
- public static Item goldStick;
- public static Item diamondStick;
- // scepters
- public static Item woodenScepter;
- public static Item stoneScepter;
- public static Item copperScepter;
- public static Item bronzeScepter;
- public static Item ironScepter;
- public static Item goldScepter;
- public static Item diamondScepter;
- // dagger
- public static Item woodenDagger;
- public static Item stoneDagger;
- public static Item copperDagger;
- public static Item bronzeDagger;
- public static Item ironDagger;
- public static Item goldDagger;
- public static Item diamondDagger;
- // hammer
- public static Item woodenHammer;
- public static Item stoneHammer;
- public static Item copperHammer;
- public static Item bronzeHammer;
- public static Item ironHammer;
- public static Item goldHammer;
- public static Item diamondHammer;
- // battle axe
- public static Item woodenBattleAxe;
- public static Item stoneBattleAxe;
- public static Item copperBattleAxe;
- public static Item bronzeBattleAxe;
- public static Item ironBattleAxe;
- public static Item goldBattleAxe;
- public static Item diamondBattleAxe;
- // key
- public static Item silverKey;
- public static Item copperKey;
- public static Item bronzeKey;
- public static Item ironKey;
- public static Item goldKey;
- // coins
- public static Item copperCoin;
- public static Item silverCoin;
- public static Item goldCoin;
- // misc
- public static Item realHayBed;
- public static Item hayBundle;
- public static Item batWing;
- public static Item wolfFur;
- public static Item bearPolarFur;
- public static Item cloth;
- public static Item coarseCloth;
- public static Item gemStone;
- public static Item rawGemStone;
- public static Item flawlessGemStone;
- public static Item scroll;
- public static Item soulStone;
- public static Item piercingStone;
- public static Item shell;
- // food
- public static Item coloredSoup;
- public static Item apricot;
- public static Item friedEgg;
- public static Item mushroomStickRaw;
- public static Item mushroomStickCooked;
- public static Item pear;
- public static Item plum;
- // icons
- public static Item arrowDown;
- public static Item arrowLeft;
- public static Item arrowRight;
- public static Item arrowUp;
- public static Item checkGreen;
- public static Item checkRed;
- public static Item crossGreen;
- public static Item crossRed;
- public static Item minusGreen;
- public static Item minusRed;
- public static Item plusGreen;
- public static Item plusRed;
- public static Item returnGreen;
- public static Item returnRed;
- public static Item gear;
- public static Item refreshGreen;
- public static Item refreshRed;
- // herbs
- public static Item herbStrong;
- public static Item herbShadow;
- public static Item herbXp;
- public static Item herbSea;
- public static Item herbGold;
- public static Item herbBreathing;
- public static Item herbFire;
- // berry
- public static Item berryBeast;
- public static Item berryCloud;
- public static Item berryGold;
- public static Item berryMagma;
- public static Item berryWork;
- public static Item berryExperience;
- private static Item newSword(IItemTier tier) {
- return new SwordItem(tier, 3, -2.4f, (new Item.Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newShovel(IItemTier tier) {
- return new ShovelItem(tier, 1.5f, -3.0f, (new Item.Properties()).group(ItemGroup.TOOLS));
- }
- private static Item newPickaxe(IItemTier tier) {
- return new ModItemPickaxe(tier, 1, -2.8f, (new Item.Properties()).group(ItemGroup.TOOLS));
- }
- private static Item newAxe(IItemTier tier, int attackDamageIn, float attackSpeedIn) {
- return new ModItemAxe(tier, attackDamageIn, attackSpeedIn,
- (new Item.Properties()).group(ItemGroup.TOOLS));
- }
- private static Item newHoe(IItemTier tier, int attackDamage, float speed) {
- return new HoeItem(tier, attackDamage, speed,
- (new Item.Properties()).group(ItemGroup.TOOLS));
- }
- private static Item newStick(IItemTier tier) {
- return new SwordItem(tier, 0, -2.3f, (new Item.Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newScepter(IItemTier tier) {
- return new SwordItem(tier, 1, -2.6f, (new Item.Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newHammer(IItemTier tier) {
- return new SwordItem(tier, 4, -3.0f, (new Item.Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newDagger(IItemTier tier) {
- return new SwordItem(tier, 1, -2.2f, (new Item.Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newBattleAxe(IItemTier tier) {
- return new SwordItem(tier, 5, -3.0f, (new Item.Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newArmor(IArmorMaterial am, EquipmentSlotType slot) {
- return new ArmorItem(am, slot, (new Properties()).group(ItemGroup.COMBAT));
- }
- private static Item newItem(ItemGroup group) {
- return new Item(new Properties().group(group));
- }
- private static Item newHerb() {
- return new Item(new Properties().group(ItemGroup.FOOD).food(new Food.Builder().hunger(2)
- .saturation(0.1F).setAlwaysEdible().fastToEat().build()));
- }
- private static Item newBerry() {
- return new Item(new Properties().group(ItemGroup.FOOD).food(new Food.Builder().hunger(2)
- .saturation(0.1F).setAlwaysEdible().fastToEat().build()));
- }
- private static Item newFood(int food, float saturation) {
- return new Item(new Properties().group(ItemGroup.FOOD)
- .food(new Food.Builder().hunger(food).saturation(saturation).build()));
- }
- public static void init(IForgeRegistry<Item> r) {
- // nuggets and ingots
- copperIngot =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_ingot");
- copperNugget =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_nugget");
- tinIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_ingot");
- tinNugget =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_nugget");
- bronzeIngot =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_ingot");
- bronzeNugget =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_nugget");
- silverIngot =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_ingot");
- silverNugget =
- register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_nugget");
- // tools and swords
- copperSword = register(r, newSword(ModItemTier.COPPER), "copper_sword");
- copperShovel = register(r, newShovel(ModItemTier.COPPER), "copper_shovel");
- copperPickaxe = register(r, newPickaxe(ModItemTier.COPPER), "copper_pickaxe");
- copperAxe = register(r, newAxe(ModItemTier.COPPER, 7, -3.1f), "copper_axe");
- copperHoe = register(r, newHoe(ModItemTier.COPPER, -1, -2.0f), "copper_hoe");
- bronzeSword = register(r, newSword(ModItemTier.BRONZE), "bronze_sword");
- bronzeShovel = register(r, newShovel(ModItemTier.BRONZE), "bronze_shovel");
- bronzePickaxe = register(r, newPickaxe(ModItemTier.BRONZE), "bronze_pickaxe");
- bronzeAxe = register(r, newAxe(ModItemTier.BRONZE, 8, -3.0f), "bronze_axe");
- bronzeHoe = register(r, newHoe(ModItemTier.BRONZE, -2, -1.0f), "bronze_hoe");
- sling = register(r, new ItemSling(192), "sling");
- // armor
- copperHelmet = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.HEAD),
- "copper_helmet");
- copperChestplate = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.CHEST),
- "copper_chestplate");
- copperLeggings = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.LEGS),
- "copper_leggings");
- copperBoots = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.FEET),
- "copper_boots");
- bronzeHelmet = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.HEAD),
- "bronze_helmet");
- bronzeChestplate = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.CHEST),
- "bronze_chestplate");
- bronzeLeggings = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.LEGS),
- "bronze_leggings");
- bronzeBoots = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.FEET),
- "bronze_boots");
- cylinder = register(r, new ItemCylinder(ModArmorMaterial.CYLINDER, new Properties()),
- "cylinder");
- suitChestplate = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.CHEST),
- "suit_chestplate");
- suitLeggings = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.LEGS),
- "suit_leggings");
- suitBoots =
- register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.FEET), "suit_boots");
- strawHat = register(r, new ItemHat(ModArmorMaterial.STRAW, new Properties()), "straw_hat");
- clothHelmet = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.HEAD),
- "cloth_helmet");
- clothChestplate = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.CHEST),
- "cloth_chestplate");
- clothLeggings = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.LEGS),
- "cloth_leggings");
- clothBoots = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.FEET),
- "cloth_boots");
- // sticks
- woodenStick = register(r, newStick(ItemTier.WOOD), "wooden_stick");
- stoneStick = register(r, newStick(ItemTier.STONE), "stone_stick");
- copperStick = register(r, newStick(ModItemTier.COPPER), "copper_stick");
- bronzeStick = register(r, newStick(ModItemTier.BRONZE), "bronze_stick");
- ironStick = register(r, newStick(ItemTier.IRON), "iron_stick");
- goldStick = register(r, newStick(ItemTier.GOLD), "golden_stick");
- diamondStick = register(r, newStick(ItemTier.DIAMOND), "diamond_stick");
- // scepter
- woodenScepter = register(r, newScepter(ItemTier.WOOD), "wooden_scepter");
- stoneScepter = register(r, newScepter(ItemTier.STONE), "stone_scepter");
- copperScepter = register(r, newScepter(ModItemTier.COPPER), "copper_scepter");
- bronzeScepter = register(r, newScepter(ModItemTier.BRONZE), "bronze_scepter");
- ironScepter = register(r, newScepter(ItemTier.IRON), "iron_scepter");
- goldScepter = register(r, newScepter(ItemTier.GOLD), "golden_scepter");
- diamondScepter = register(r, newScepter(ItemTier.DIAMOND), "diamond_scepter");
- // dagger
- woodenDagger = register(r, newDagger(ItemTier.WOOD), "wooden_dagger");
- stoneDagger = register(r, newDagger(ItemTier.STONE), "stone_dagger");
- copperDagger = register(r, newDagger(ModItemTier.COPPER), "copper_dagger");
- bronzeDagger = register(r, newDagger(ModItemTier.BRONZE), "bronze_dagger");
- ironDagger = register(r, newDagger(ItemTier.IRON), "iron_dagger");
- goldDagger = register(r, newDagger(ItemTier.GOLD), "golden_dagger");
- diamondDagger = register(r, newDagger(ItemTier.DIAMOND), "diamond_dagger");
- // hammer
- woodenHammer = register(r, newHammer(ItemTier.WOOD), "wooden_hammer");
- stoneHammer = register(r, newHammer(ItemTier.STONE), "stone_hammer");
- copperHammer = register(r, newHammer(ModItemTier.COPPER), "copper_hammer");
- bronzeHammer = register(r, newHammer(ModItemTier.BRONZE), "bronze_hammer");
- ironHammer = register(r, newHammer(ItemTier.IRON), "iron_hammer");
- goldHammer = register(r, newHammer(ItemTier.GOLD), "golden_hammer");
- diamondHammer = register(r, newHammer(ItemTier.DIAMOND), "diamond_hammer");
- // battle axe
- woodenBattleAxe = register(r, newBattleAxe(ItemTier.WOOD), "wooden_battleaxe");
- stoneBattleAxe = register(r, newBattleAxe(ItemTier.STONE), "stone_battleaxe");
- copperBattleAxe = register(r, newBattleAxe(ModItemTier.COPPER), "copper_battleaxe");
- bronzeBattleAxe = register(r, newBattleAxe(ModItemTier.BRONZE), "bronze_battleaxe");
- ironBattleAxe = register(r, newBattleAxe(ItemTier.IRON), "iron_battleaxe");
- goldBattleAxe = register(r, newBattleAxe(ItemTier.GOLD), "golden_battleaxe");
- diamondBattleAxe = register(r, newBattleAxe(ItemTier.DIAMOND), "diamond_battleaxe");
- // key
- silverKey = register(r, new ItemKey(ModItemTier.SILVER), "silver_key");
- copperKey = register(r, new ItemKey(ModItemTier.COPPER), "copper_key");
- bronzeKey = register(r, new ItemKey(ModItemTier.BRONZE), "bronze_key");
- ironKey = register(r, new ItemKey(ItemTier.IRON), "iron_key");
- goldKey = register(r, new ItemKey(ItemTier.GOLD), "golden_key");
- // coins
- copperCoin = register(r, newItem(ItemGroup.MISC), "coin_copper");
- silverCoin = register(r, newItem(ItemGroup.MISC), "coin_silver");
- goldCoin = register(r, newItem(ItemGroup.MISC), "coin_gold");
- // misc
- realHayBed = register(r,
- new BedItem(ModBlocks.realHayBed,
- (new Item.Properties()).maxStackSize(1).group(ItemGroup.DECORATIONS)),
- "real_hay_bed");
- hayBundle = register(r, newItem(ItemGroup.MATERIALS), "hay_bundle");
- batWing = register(r, newItem(ItemGroup.MATERIALS), "bat_wing");
- wolfFur = register(r, newItem(ItemGroup.MATERIALS), "wolf_fur");
- bearPolarFur = register(r, newItem(ItemGroup.MATERIALS), "bear_polar_fur");
- cloth = register(r, newItem(ItemGroup.MATERIALS), "cloth");
- coarseCloth = register(r, newItem(ItemGroup.MATERIALS), "coarse_cloth");
- gemStone = register(r, new ItemGemStone(), "gem_stone");
- rawGemStone = register(r, new ItemGemStone(), "raw_gem_stone");
- flawlessGemStone = register(r, new ItemGemStone(), "flawless_gem_stone");
- scroll = register(r, newItem(ItemGroup.MISC), "scroll");
- soulStone = register(r, newItem(ItemGroup.MATERIALS), "soul_stone");
- piercingStone = register(r, newItem(ItemGroup.MATERIALS), "piercing_stone");
- shell = register(r, newItem(ItemGroup.MATERIALS), "shell");
- // food
- coloredSoup = register(r, new ItemColoredSoup(), "colored_soup");
- friedEgg = register(r, newFood(2, 0.3f), "fried_egg");
- mushroomStickRaw = register(r, newItem(ItemGroup.FOOD), "mushroom_stick_raw");
- mushroomStickCooked = register(r, newFood(9, 0.9f), "mushroom_stick_cooked");
- apricot = register(r, newFood(4, 0.3f), "apricot");
- pear = register(r, newFood(4, 0.3f), "pear");
- plum = register(r, newFood(4, 0.3f), "plum");
- // icons
- arrowDown = register(r, newItem(ItemGroup.MISC), "arrow_down");
- arrowLeft = register(r, newItem(ItemGroup.MISC), "arrow_left");
- arrowRight = register(r, newItem(ItemGroup.MISC), "arrow_right");
- arrowUp = register(r, newItem(ItemGroup.MISC), "arrow_up");
- checkGreen = register(r, newItem(ItemGroup.MISC), "check_green");
- checkRed = register(r, newItem(ItemGroup.MISC), "check_red");
- crossGreen = register(r, newItem(ItemGroup.MISC), "cross_green");
- crossRed = register(r, newItem(ItemGroup.MISC), "cross_red");
- minusGreen = register(r, newItem(ItemGroup.MISC), "minus_green");
- minusRed = register(r, newItem(ItemGroup.MISC), "minus_red");
- plusGreen = register(r, newItem(ItemGroup.MISC), "plus_green");
- plusRed = register(r, newItem(ItemGroup.MISC), "plus_red");
- returnGreen = register(r, newItem(ItemGroup.MISC), "return_green");
- returnRed = register(r, newItem(ItemGroup.MISC), "return_red");
- gear = register(r, newItem(ItemGroup.MISC), "gear");
- refreshGreen = register(r, newItem(ItemGroup.MISC), "refresh_green");
- refreshRed = register(r, newItem(ItemGroup.MISC), "refresh_red");
- // herbs
- herbStrong = register(r, newHerb(), "herb_strong");
- herbShadow = register(r, newHerb(), "herb_shadow");
- herbXp = register(r, newHerb(), "herb_xp");
- herbSea = register(r, newHerb(), "herb_sea");
- herbGold = register(r, newHerb(), "herb_gold");
- herbBreathing = register(r, newHerb(), "herb_breathing");
- herbFire = register(r, newHerb(), "herb_fire");
- // berries
- berryBeast = register(r, newBerry(), "berry_beast");
- berryCloud = register(r, newBerry(), "berry_cloud");
- berryGold = register(r, newBerry(), "berry_gold");
- berryMagma = register(r, newBerry(), "berry_magma");
- berryWork = register(r, newBerry(), "berry_work");
- berryExperience = register(r, newBerry(), "berry_experience");
- // skill icons
- for(int i = 1; i <= 57; i++) {
- register(r, newItem(ItemGroup.MISC), "skill" + i);
- }
- // digit icons
- for(int i = 0; i <= 9; i++) {
- register(r, newItem(ItemGroup.MISC), "digit_" + i);
- }
- // block overrides
- try {
- PotionItem potion = new ItemNoGlintPotion();
- register(r, Items.POTION, potion);
- PotionItem splashPotion = new ItemNoGlintSplashPotion();
- register(r, Items.SPLASH_POTION, splashPotion);
- PotionItem lingeringPotion = new ItemNoGlintLingeringPotion();
- register(r, Items.LINGERING_POTION, lingeringPotion);
- } catch(Exception ex) {
- ex.printStackTrace();
- }
- }
- private static Item register(IForgeRegistry<Item> r, Item item, String registry) {
- item.setRegistryName(registry);
- r.register(item);
- return item;
- }
- private static void register(IForgeRegistry<Item> r, Item old, Item newItem) {
- newItem.setRegistryName(old.getRegistryName());
- r.register(newItem);
- }
- }
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