package me.km.items; import me.km.blocks.ModBlocks; import net.minecraft.item.Items; import net.minecraft.inventory.EquipmentSlotType; import net.minecraft.item.IArmorMaterial; import net.minecraft.item.IItemTier; import net.minecraft.item.Item; import net.minecraft.item.Item.Properties; import net.minecraft.item.ArmorItem; import net.minecraft.item.BedItem; import net.minecraft.item.Food; import net.minecraft.item.ItemGroup; import net.minecraft.item.HoeItem; import net.minecraft.item.PotionItem; import net.minecraft.item.ShovelItem; import net.minecraft.item.SwordItem; import net.minecraft.item.ItemTier; import net.minecraftforge.registries.IForgeRegistry; public class ModItems { // nuggets and ingots public static Item copperIngot; public static Item copperNugget; public static Item tinIngot; public static Item tinNugget; public static Item bronzeIngot; public static Item bronzeNugget; public static Item silverIngot; public static Item silverNugget; // tools and swords public static Item copperSword; public static Item copperShovel; public static Item copperPickaxe; public static Item copperAxe; public static Item copperHoe; public static Item bronzeSword; public static Item bronzeShovel; public static Item bronzePickaxe; public static Item bronzeAxe; public static Item bronzeHoe; public static Item sling; // armor public static Item copperHelmet; public static Item copperChestplate; public static Item copperLeggings; public static Item copperBoots; public static Item bronzeHelmet; public static Item bronzeChestplate; public static Item bronzeLeggings; public static Item bronzeBoots; public static Item cylinder; public static Item suitChestplate; public static Item suitLeggings; public static Item suitBoots; public static Item strawHat; public static Item clothHelmet; public static Item clothChestplate; public static Item clothLeggings; public static Item clothBoots; // sticks public static Item woodenStick; public static Item stoneStick; public static Item copperStick; public static Item bronzeStick; public static Item ironStick; public static Item goldStick; public static Item diamondStick; // scepters public static Item woodenScepter; public static Item stoneScepter; public static Item copperScepter; public static Item bronzeScepter; public static Item ironScepter; public static Item goldScepter; public static Item diamondScepter; // dagger public static Item woodenDagger; public static Item stoneDagger; public static Item copperDagger; public static Item bronzeDagger; public static Item ironDagger; public static Item goldDagger; public static Item diamondDagger; // hammer public static Item woodenHammer; public static Item stoneHammer; public static Item copperHammer; public static Item bronzeHammer; public static Item ironHammer; public static Item goldHammer; public static Item diamondHammer; // battle axe public static Item woodenBattleAxe; public static Item stoneBattleAxe; public static Item copperBattleAxe; public static Item bronzeBattleAxe; public static Item ironBattleAxe; public static Item goldBattleAxe; public static Item diamondBattleAxe; // key public static Item silverKey; public static Item copperKey; public static Item bronzeKey; public static Item ironKey; public static Item goldKey; // coins public static Item copperCoin; public static Item silverCoin; public static Item goldCoin; // misc public static Item realHayBed; public static Item hayBundle; public static Item batWing; public static Item wolfFur; public static Item bearPolarFur; public static Item cloth; public static Item coarseCloth; public static Item gemStone; public static Item rawGemStone; public static Item flawlessGemStone; public static Item scroll; public static Item soulStone; public static Item piercingStone; public static Item shell; // food public static Item coloredSoup; public static Item apricot; public static Item friedEgg; public static Item mushroomStickRaw; public static Item mushroomStickCooked; public static Item pear; public static Item plum; // icons public static Item arrowDown; public static Item arrowLeft; public static Item arrowRight; public static Item arrowUp; public static Item checkGreen; public static Item checkRed; public static Item crossGreen; public static Item crossRed; public static Item minusGreen; public static Item minusRed; public static Item plusGreen; public static Item plusRed; public static Item returnGreen; public static Item returnRed; public static Item gear; public static Item refreshGreen; public static Item refreshRed; // herbs public static Item herbStrong; public static Item herbShadow; public static Item herbXp; public static Item herbSea; public static Item herbGold; public static Item herbBreathing; public static Item herbFire; // berry public static Item berryBeast; public static Item berryCloud; public static Item berryGold; public static Item berryMagma; public static Item berryWork; public static Item berryExperience; private static Item newSword(IItemTier tier) { return new SwordItem(tier, 3, -2.4f, (new Item.Properties()).group(ItemGroup.COMBAT)); } private static Item newShovel(IItemTier tier) { return new ShovelItem(tier, 1.5f, -3.0f, (new Item.Properties()).group(ItemGroup.TOOLS)); } private static Item newPickaxe(IItemTier tier) { return new ModItemPickaxe(tier, 1, -2.8f, (new Item.Properties()).group(ItemGroup.TOOLS)); } private static Item newAxe(IItemTier tier, int attackDamageIn, float attackSpeedIn) { return new ModItemAxe(tier, attackDamageIn, attackSpeedIn, (new Item.Properties()).group(ItemGroup.TOOLS)); } private static Item newHoe(IItemTier tier, int attackDamage, float speed) { return new HoeItem(tier, attackDamage, speed, (new Item.Properties()).group(ItemGroup.TOOLS)); } private static Item newStick(IItemTier tier) { return new SwordItem(tier, 0, -2.3f, (new Item.Properties()).group(ItemGroup.COMBAT)); } private static Item newScepter(IItemTier tier) { return new SwordItem(tier, 1, -2.6f, (new Item.Properties()).group(ItemGroup.COMBAT)); } private static Item newHammer(IItemTier tier) { return new SwordItem(tier, 4, -3.0f, (new Item.Properties()).group(ItemGroup.COMBAT)); } private static Item newDagger(IItemTier tier) { return new SwordItem(tier, 1, -2.2f, (new Item.Properties()).group(ItemGroup.COMBAT)); } private static Item newBattleAxe(IItemTier tier) { return new SwordItem(tier, 5, -3.0f, (new Item.Properties()).group(ItemGroup.COMBAT)); } private static Item newArmor(IArmorMaterial am, EquipmentSlotType slot) { return new ArmorItem(am, slot, (new Properties()).group(ItemGroup.COMBAT)); } private static Item newItem(ItemGroup group) { return new Item(new Properties().group(group)); } private static Item newHerb() { return new Item(new Properties().group(ItemGroup.FOOD).food(new Food.Builder().hunger(2) .saturation(0.1F).setAlwaysEdible().fastToEat().build())); } private static Item newBerry() { return new Item(new Properties().group(ItemGroup.FOOD).food(new Food.Builder().hunger(2) .saturation(0.1F).setAlwaysEdible().fastToEat().build())); } private static Item newFood(int food, float saturation) { return new Item(new Properties().group(ItemGroup.FOOD) .food(new Food.Builder().hunger(food).saturation(saturation).build())); } public static void init(IForgeRegistry r) { // nuggets and ingots copperIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_ingot"); copperNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "copper_nugget"); tinIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_ingot"); tinNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "tin_nugget"); bronzeIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_ingot"); bronzeNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "bronze_nugget"); silverIngot = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_ingot"); silverNugget = register(r, new Item(new Properties().group(ItemGroup.MATERIALS)), "silver_nugget"); // tools and swords copperSword = register(r, newSword(ModItemTier.COPPER), "copper_sword"); copperShovel = register(r, newShovel(ModItemTier.COPPER), "copper_shovel"); copperPickaxe = register(r, newPickaxe(ModItemTier.COPPER), "copper_pickaxe"); copperAxe = register(r, newAxe(ModItemTier.COPPER, 7, -3.1f), "copper_axe"); copperHoe = register(r, newHoe(ModItemTier.COPPER, -1, -2.0f), "copper_hoe"); bronzeSword = register(r, newSword(ModItemTier.BRONZE), "bronze_sword"); bronzeShovel = register(r, newShovel(ModItemTier.BRONZE), "bronze_shovel"); bronzePickaxe = register(r, newPickaxe(ModItemTier.BRONZE), "bronze_pickaxe"); bronzeAxe = register(r, newAxe(ModItemTier.BRONZE, 8, -3.0f), "bronze_axe"); bronzeHoe = register(r, newHoe(ModItemTier.BRONZE, -2, -1.0f), "bronze_hoe"); sling = register(r, new ItemSling(192), "sling"); // armor copperHelmet = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.HEAD), "copper_helmet"); copperChestplate = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.CHEST), "copper_chestplate"); copperLeggings = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.LEGS), "copper_leggings"); copperBoots = register(r, newArmor(ModArmorMaterial.COPPER, EquipmentSlotType.FEET), "copper_boots"); bronzeHelmet = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.HEAD), "bronze_helmet"); bronzeChestplate = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.CHEST), "bronze_chestplate"); bronzeLeggings = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.LEGS), "bronze_leggings"); bronzeBoots = register(r, newArmor(ModArmorMaterial.BRONZE, EquipmentSlotType.FEET), "bronze_boots"); cylinder = register(r, new ItemCylinder(ModArmorMaterial.CYLINDER, new Properties()), "cylinder"); suitChestplate = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.CHEST), "suit_chestplate"); suitLeggings = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.LEGS), "suit_leggings"); suitBoots = register(r, newArmor(ModArmorMaterial.SILK, EquipmentSlotType.FEET), "suit_boots"); strawHat = register(r, new ItemHat(ModArmorMaterial.STRAW, new Properties()), "straw_hat"); clothHelmet = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.HEAD), "cloth_helmet"); clothChestplate = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.CHEST), "cloth_chestplate"); clothLeggings = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.LEGS), "cloth_leggings"); clothBoots = register(r, newArmor(ModArmorMaterial.CLOTH, EquipmentSlotType.FEET), "cloth_boots"); // sticks woodenStick = register(r, newStick(ItemTier.WOOD), "wooden_stick"); stoneStick = register(r, newStick(ItemTier.STONE), "stone_stick"); copperStick = register(r, newStick(ModItemTier.COPPER), "copper_stick"); bronzeStick = register(r, newStick(ModItemTier.BRONZE), "bronze_stick"); ironStick = register(r, newStick(ItemTier.IRON), "iron_stick"); goldStick = register(r, newStick(ItemTier.GOLD), "golden_stick"); diamondStick = register(r, newStick(ItemTier.DIAMOND), "diamond_stick"); // scepter woodenScepter = register(r, newScepter(ItemTier.WOOD), "wooden_scepter"); stoneScepter = register(r, newScepter(ItemTier.STONE), "stone_scepter"); copperScepter = register(r, newScepter(ModItemTier.COPPER), "copper_scepter"); bronzeScepter = register(r, newScepter(ModItemTier.BRONZE), "bronze_scepter"); ironScepter = register(r, newScepter(ItemTier.IRON), "iron_scepter"); goldScepter = register(r, newScepter(ItemTier.GOLD), "golden_scepter"); diamondScepter = register(r, newScepter(ItemTier.DIAMOND), "diamond_scepter"); // dagger woodenDagger = register(r, newDagger(ItemTier.WOOD), "wooden_dagger"); stoneDagger = register(r, newDagger(ItemTier.STONE), "stone_dagger"); copperDagger = register(r, newDagger(ModItemTier.COPPER), "copper_dagger"); bronzeDagger = register(r, newDagger(ModItemTier.BRONZE), "bronze_dagger"); ironDagger = register(r, newDagger(ItemTier.IRON), "iron_dagger"); goldDagger = register(r, newDagger(ItemTier.GOLD), "golden_dagger"); diamondDagger = register(r, newDagger(ItemTier.DIAMOND), "diamond_dagger"); // hammer woodenHammer = register(r, newHammer(ItemTier.WOOD), "wooden_hammer"); stoneHammer = register(r, newHammer(ItemTier.STONE), "stone_hammer"); copperHammer = register(r, newHammer(ModItemTier.COPPER), "copper_hammer"); bronzeHammer = register(r, newHammer(ModItemTier.BRONZE), "bronze_hammer"); ironHammer = register(r, newHammer(ItemTier.IRON), "iron_hammer"); goldHammer = register(r, newHammer(ItemTier.GOLD), "golden_hammer"); diamondHammer = register(r, newHammer(ItemTier.DIAMOND), "diamond_hammer"); // battle axe woodenBattleAxe = register(r, newBattleAxe(ItemTier.WOOD), "wooden_battleaxe"); stoneBattleAxe = register(r, newBattleAxe(ItemTier.STONE), "stone_battleaxe"); copperBattleAxe = register(r, newBattleAxe(ModItemTier.COPPER), "copper_battleaxe"); bronzeBattleAxe = register(r, newBattleAxe(ModItemTier.BRONZE), "bronze_battleaxe"); ironBattleAxe = register(r, newBattleAxe(ItemTier.IRON), "iron_battleaxe"); goldBattleAxe = register(r, newBattleAxe(ItemTier.GOLD), "golden_battleaxe"); diamondBattleAxe = register(r, newBattleAxe(ItemTier.DIAMOND), "diamond_battleaxe"); // key silverKey = register(r, new ItemKey(ModItemTier.SILVER), "silver_key"); copperKey = register(r, new ItemKey(ModItemTier.COPPER), "copper_key"); bronzeKey = register(r, new ItemKey(ModItemTier.BRONZE), "bronze_key"); ironKey = register(r, new ItemKey(ItemTier.IRON), "iron_key"); goldKey = register(r, new ItemKey(ItemTier.GOLD), "golden_key"); // coins copperCoin = register(r, newItem(ItemGroup.MISC), "coin_copper"); silverCoin = register(r, newItem(ItemGroup.MISC), "coin_silver"); goldCoin = register(r, newItem(ItemGroup.MISC), "coin_gold"); // misc realHayBed = register(r, new BedItem(ModBlocks.realHayBed, (new Item.Properties()).maxStackSize(1).group(ItemGroup.DECORATIONS)), "real_hay_bed"); hayBundle = register(r, newItem(ItemGroup.MATERIALS), "hay_bundle"); batWing = register(r, newItem(ItemGroup.MATERIALS), "bat_wing"); wolfFur = register(r, newItem(ItemGroup.MATERIALS), "wolf_fur"); bearPolarFur = register(r, newItem(ItemGroup.MATERIALS), "bear_polar_fur"); cloth = register(r, newItem(ItemGroup.MATERIALS), "cloth"); coarseCloth = register(r, newItem(ItemGroup.MATERIALS), "coarse_cloth"); gemStone = register(r, new ItemGemStone(), "gem_stone"); rawGemStone = register(r, new ItemGemStone(), "raw_gem_stone"); flawlessGemStone = register(r, new ItemGemStone(), "flawless_gem_stone"); scroll = register(r, newItem(ItemGroup.MISC), "scroll"); soulStone = register(r, newItem(ItemGroup.MATERIALS), "soul_stone"); piercingStone = register(r, newItem(ItemGroup.MATERIALS), "piercing_stone"); shell = register(r, newItem(ItemGroup.MATERIALS), "shell"); // food coloredSoup = register(r, new ItemColoredSoup(), "colored_soup"); friedEgg = register(r, newFood(2, 0.3f), "fried_egg"); mushroomStickRaw = register(r, newItem(ItemGroup.FOOD), "mushroom_stick_raw"); mushroomStickCooked = register(r, newFood(9, 0.9f), "mushroom_stick_cooked"); apricot = register(r, newFood(4, 0.3f), "apricot"); pear = register(r, newFood(4, 0.3f), "pear"); plum = register(r, newFood(4, 0.3f), "plum"); // icons arrowDown = register(r, newItem(ItemGroup.MISC), "arrow_down"); arrowLeft = register(r, newItem(ItemGroup.MISC), "arrow_left"); arrowRight = register(r, newItem(ItemGroup.MISC), "arrow_right"); arrowUp = register(r, newItem(ItemGroup.MISC), "arrow_up"); checkGreen = register(r, newItem(ItemGroup.MISC), "check_green"); checkRed = register(r, newItem(ItemGroup.MISC), "check_red"); crossGreen = register(r, newItem(ItemGroup.MISC), "cross_green"); crossRed = register(r, newItem(ItemGroup.MISC), "cross_red"); minusGreen = register(r, newItem(ItemGroup.MISC), "minus_green"); minusRed = register(r, newItem(ItemGroup.MISC), "minus_red"); plusGreen = register(r, newItem(ItemGroup.MISC), "plus_green"); plusRed = register(r, newItem(ItemGroup.MISC), "plus_red"); returnGreen = register(r, newItem(ItemGroup.MISC), "return_green"); returnRed = register(r, newItem(ItemGroup.MISC), "return_red"); gear = register(r, newItem(ItemGroup.MISC), "gear"); refreshGreen = register(r, newItem(ItemGroup.MISC), "refresh_green"); refreshRed = register(r, newItem(ItemGroup.MISC), "refresh_red"); // herbs herbStrong = register(r, newHerb(), "herb_strong"); herbShadow = register(r, newHerb(), "herb_shadow"); herbXp = register(r, newHerb(), "herb_xp"); herbSea = register(r, newHerb(), "herb_sea"); herbGold = register(r, newHerb(), "herb_gold"); herbBreathing = register(r, newHerb(), "herb_breathing"); herbFire = register(r, newHerb(), "herb_fire"); // berries berryBeast = register(r, newBerry(), "berry_beast"); berryCloud = register(r, newBerry(), "berry_cloud"); berryGold = register(r, newBerry(), "berry_gold"); berryMagma = register(r, newBerry(), "berry_magma"); berryWork = register(r, newBerry(), "berry_work"); berryExperience = register(r, newBerry(), "berry_experience"); // skill icons for(int i = 1; i <= 57; i++) { register(r, newItem(ItemGroup.MISC), "skill" + i); } // digit icons for(int i = 0; i <= 9; i++) { register(r, newItem(ItemGroup.MISC), "digit_" + i); } // block overrides try { PotionItem potion = new ItemNoGlintPotion(); register(r, Items.POTION, potion); PotionItem splashPotion = new ItemNoGlintSplashPotion(); register(r, Items.SPLASH_POTION, splashPotion); PotionItem lingeringPotion = new ItemNoGlintLingeringPotion(); register(r, Items.LINGERING_POTION, lingeringPotion); } catch(Exception ex) { ex.printStackTrace(); } } private static Item register(IForgeRegistry r, Item item, String registry) { item.setRegistryName(registry); r.register(item); return item; } private static void register(IForgeRegistry r, Item old, Item newItem) { newItem.setRegistryName(old.getRegistryName()); r.register(newItem); } }