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- project('inverting game', 'c')
- sources = [
- 'Control.c',
- 'GameEngine.c',
- 'Main.c',
- 'Vector3D.c']
- glewDep = dependency('glew')
- glfwDep = dependency('glfw3')
- cc = meson.get_compiler('c')
- mathDep = cc.find_library('m', required : true)
- executable('inverting_game',
- sources: sources,
- dependencies : [glewDep, glfwDep, mathDep],
- cpp_args: ['-Wall', '-Wextra', '-pedantic', '-Werror'])
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